mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio/internal/readerdriver: Share one goroutine to read the source to the buffers (iOS/macOS)
This fix improves the latency of the audio. Closes #1662
This commit is contained in:
parent
67e5fae9c0
commit
95c494f47e
@ -197,35 +197,41 @@ type playerImpl struct {
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state playerState
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err error
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eof bool
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cond *sync.Cond
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volume float64
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m sync.Mutex
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}
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type players struct {
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players map[C.AudioQueueRef]*playerImpl
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toResume map[*playerImpl]struct{}
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m sync.Mutex
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cond *sync.Cond
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}
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func (p *players) add(player *playerImpl, audioQueue C.AudioQueueRef) {
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p.m.Lock()
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defer p.m.Unlock()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.players == nil {
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p.players = map[C.AudioQueueRef]*playerImpl{}
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}
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runLoop := len(p.players) == 0
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p.players[audioQueue] = player
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if runLoop {
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// Use the only one loop for multiple players (#1662).
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go p.loop()
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}
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}
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func (p *players) get(audioQueue C.AudioQueueRef) *playerImpl {
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p.m.Lock()
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defer p.m.Unlock()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.players[audioQueue]
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}
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func (p *players) remove(audioQueue C.AudioQueueRef) {
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p.m.Lock()
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defer p.m.Unlock()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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pl, ok := p.players[audioQueue]
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if !ok {
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@ -233,11 +239,56 @@ func (p *players) remove(audioQueue C.AudioQueueRef) {
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}
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delete(p.players, audioQueue)
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delete(p.toResume, pl)
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p.cond.Signal()
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}
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func (p *players) shouldWait() bool {
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if len(p.players) == 0 {
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return false
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}
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for _, pl := range p.players {
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if pl.canReadSourceToBuffer() {
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return false
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}
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}
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return true
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}
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func (p *players) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return len(p.players) > 0
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}
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func (p *players) loop() {
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var players []*playerImpl
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for {
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if !p.wait() {
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return
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}
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p.cond.L.Lock()
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players = players[:0]
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for _, pl := range p.players {
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players = append(players, pl)
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}
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p.cond.L.Unlock()
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for _, pl := range players {
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pl.readSourceToBuffer()
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}
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}
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}
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func (p *players) suspend() error {
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p.m.Lock()
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defer p.m.Unlock()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for _, pl := range p.players {
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if !pl.IsPlaying() {
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@ -259,13 +310,13 @@ func (p *players) suspend() error {
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func (p *players) resume() error {
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// playerImpl's Play can touch p. Avoid the deadlock.
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p.m.Lock()
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p.cond.L.Lock()
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players := map[*playerImpl]struct{}{}
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for pl := range p.toResume {
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players[pl] = struct{}{}
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delete(p.toResume, pl)
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}
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p.m.Unlock()
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p.cond.L.Unlock()
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for pl := range players {
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pl.Play()
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@ -276,14 +327,15 @@ func (p *players) resume() error {
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return nil
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}
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var thePlayers players
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var thePlayers = &players{
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cond: sync.NewCond(&sync.Mutex{}),
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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p := &player{
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p: &playerImpl{
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context: c,
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src: src,
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cond: sync.NewCond(&sync.Mutex{}),
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volume: 1,
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},
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}
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@ -296,8 +348,8 @@ func (p *player) Err() error {
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}
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func (p *playerImpl) Err() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return p.err
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}
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@ -310,8 +362,8 @@ func (p *playerImpl) Play() {
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// Call Play asynchronously since AudioQueuePrime and AudioQueuePlay might take long.
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ch := make(chan struct{})
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go func() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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close(ch)
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p.playImpl()
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}()
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@ -328,7 +380,6 @@ func (p *playerImpl) playImpl() {
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return
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}
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var runLoop bool
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if p.audioQueue == nil {
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audioQueue, audioQueueBuffers, err := p.context.audioQueuePool.Get()
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if err != nil {
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@ -338,9 +389,10 @@ func (p *playerImpl) playImpl() {
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p.audioQueue = audioQueue
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p.unqueuedBufs = audioQueueBuffers
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C.AudioQueueSetParameter(p.audioQueue, C.kAudioQueueParam_Volume, C.AudioQueueParameterValue(p.volume))
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thePlayers.add(p, p.audioQueue)
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runLoop = true
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p.m.Unlock()
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thePlayers.add(p, p.audioQueue)
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p.m.Lock()
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}
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buf := make([]byte, p.context.maxBufferSize())
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@ -395,11 +447,6 @@ func (p *playerImpl) playImpl() {
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}
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p.state = playerPlay
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p.cond.Signal()
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if runLoop {
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go p.loop()
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}
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}
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func (p *player) Pause() {
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@ -407,8 +454,8 @@ func (p *player) Pause() {
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}
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func (p *playerImpl) Pause() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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if p.err != nil {
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return
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@ -425,7 +472,6 @@ func (p *playerImpl) Pause() {
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return
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}
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p.state = playerPaused
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p.cond.Signal()
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}
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func (p *player) Reset() {
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@ -433,8 +479,8 @@ func (p *player) Reset() {
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}
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func (p *playerImpl) Reset() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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p.resetImpl()
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}
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@ -456,9 +502,9 @@ func (p *playerImpl) resetImpl() {
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}
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// AudioQueueReset invokes the callback directry.
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q := p.audioQueue
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p.cond.L.Unlock()
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p.m.Unlock()
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osstatus := C.AudioQueueReset(q)
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p.cond.L.Lock()
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p.m.Lock()
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if osstatus != C.noErr && p.err == nil {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueReset failed: %d", osstatus))
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return
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@ -468,7 +514,7 @@ func (p *playerImpl) resetImpl() {
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p.state = playerPaused
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p.buf = p.buf[:0]
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p.eof = false
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p.cond.Signal()
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thePlayers.cond.Signal()
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}
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func (p *player) IsPlaying() bool {
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@ -476,8 +522,8 @@ func (p *player) IsPlaying() bool {
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}
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func (p *playerImpl) IsPlaying() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return p.state == playerPlay
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}
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@ -487,8 +533,8 @@ func (p *player) Volume() float64 {
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}
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func (p *playerImpl) Volume() float64 {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return p.volume
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}
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@ -497,8 +543,8 @@ func (p *player) SetVolume(volume float64) {
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}
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func (p *playerImpl) SetVolume(volume float64) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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p.volume = volume
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if p.audioQueue == nil {
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@ -512,8 +558,8 @@ func (p *player) UnplayedBufferSize() int {
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}
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func (p *playerImpl) UnplayedBufferSize() int {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return len(p.buf)
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}
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@ -523,8 +569,8 @@ func (p *player) Close() error {
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}
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func (p *playerImpl) Close() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return p.closeImpl()
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}
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@ -535,9 +581,9 @@ func (p *playerImpl) closeImpl() error {
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// AudioQueueStop might invoke AudioQueueReset. Unlock the mutex here to avoid a deadlock.
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q := p.audioQueue
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p.cond.L.Unlock()
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p.m.Unlock()
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osstatus := C.AudioQueueStop(q, C.true)
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p.cond.L.Lock()
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p.m.Lock()
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if osstatus != C.noErr && p.err == nil {
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// setErrorImpl calls closeImpl. Do not call this.
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@ -548,18 +594,24 @@ func (p *playerImpl) closeImpl() error {
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if err := p.context.audioQueuePool.Put(p.audioQueue); err != nil && p.err == nil {
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p.err = err
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}
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p.m.Unlock()
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thePlayers.remove(p.audioQueue)
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p.m.Lock()
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p.audioQueue = nil
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}
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p.state = playerClosed
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p.cond.Signal()
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return p.err
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}
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//export ebiten_readerdriver_render
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func ebiten_readerdriver_render(inUserData unsafe.Pointer, inAQ C.AudioQueueRef, inBuffer C.AudioQueueBufferRef) {
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p := thePlayers.get(inAQ)
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// The player might be already closed.
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if p == nil {
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return
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}
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queued, err := p.appendBuffer(inBuffer)
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if err != nil {
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p.setError(err)
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@ -569,8 +621,8 @@ func ebiten_readerdriver_render(inUserData unsafe.Pointer, inAQ C.AudioQueueRef,
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return
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}
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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p.unqueuedBufs = append(p.unqueuedBufs, inBuffer)
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if len(p.unqueuedBufs) == 2 && p.eof {
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p.resetImpl()
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@ -578,8 +630,8 @@ func ebiten_readerdriver_render(inUserData unsafe.Pointer, inAQ C.AudioQueueRef,
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}
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func (p *playerImpl) appendBuffer(inBuffer C.AudioQueueBufferRef) (bool, error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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return p.appendBufferImpl(inBuffer)
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}
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@ -594,7 +646,6 @@ func (p *playerImpl) appendBufferImpl(inBuffer C.AudioQueueBufferRef) (bool, err
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n = len(p.buf)
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}
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buf := p.buf[:n]
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signal := len(p.buf[n:]) < p.context.maxBufferSize()
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for i, b := range buf {
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*(*byte)(unsafe.Pointer(uintptr(inBuffer.mAudioData) + uintptr(i))) = b
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@ -612,40 +663,13 @@ func (p *playerImpl) appendBufferImpl(inBuffer C.AudioQueueBufferRef) (bool, err
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}
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p.buf = p.buf[n:]
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if signal {
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p.cond.Signal()
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}
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thePlayers.cond.Signal()
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return true, nil
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}
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func (p *playerImpl) shouldWait() bool {
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switch p.state {
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case playerPaused:
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return true
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case playerPlay:
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// If the buffer has too much data, wait until the buffer data is consumed.
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// If the source reaches EOF, wait until the state is reset.
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return len(p.buf) >= p.context.maxBufferSize() || p.eof
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case playerClosed:
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return false
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default:
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panic("not reached")
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}
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}
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func (p *playerImpl) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return p.state == playerPlay
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}
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func (p *playerImpl) setError(err error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.m.Lock()
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defer p.m.Unlock()
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p.setErrorImpl(err)
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}
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@ -654,25 +678,46 @@ func (p *playerImpl) setErrorImpl(err error) {
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p.closeImpl()
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}
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func (p *playerImpl) loop() {
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buf := make([]byte, 4096)
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for {
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if !p.wait() {
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return
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}
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func (p *playerImpl) canReadSourceToBuffer() bool {
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p.m.Lock()
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defer p.m.Unlock()
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setError(err)
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return
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}
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if p.eof {
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return false
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}
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return len(p.buf) < p.context.maxBufferSize()
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}
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p.cond.L.Lock()
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF && len(p.buf) == 0 {
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p.eof = true
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}
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p.cond.L.Unlock()
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func (p *playerImpl) readSourceToBuffer() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.err != nil {
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return
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}
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if p.state == playerClosed {
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return
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}
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maxBufferSize := p.context.maxBufferSize()
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if len(p.buf) >= maxBufferSize {
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return
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}
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src := p.src
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p.m.Unlock()
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buf := make([]byte, maxBufferSize)
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n, err := src.Read(buf)
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p.m.Lock()
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if err != nil && err != io.EOF {
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p.setError(err)
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return
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}
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF && len(p.buf) == 0 {
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p.eof = true
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}
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}
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