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internal/ui: bug fix: recover the cursor shape when the cursor is visible
Closes #2527
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@ -21,6 +21,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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@ -36,13 +37,24 @@ type Game struct {
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func (g *Game) Update() error {
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pt := image.Pt(ebiten.CursorPosition())
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cursor := ebiten.CursorShapeDefault
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for r, c := range g.grids {
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if pt.In(r) {
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ebiten.SetCursorShape(c)
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return nil
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cursor = c
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break
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}
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}
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ebiten.SetCursorShape(ebiten.CursorShapeDefault)
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ebiten.SetCursorShape(cursor)
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if inpututil.IsKeyJustPressed(ebiten.KeyC) {
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switch ebiten.CursorMode() {
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case ebiten.CursorModeVisible:
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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case ebiten.CursorModeHidden:
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ebiten.SetCursorMode(ebiten.CursorModeVisible)
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}
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}
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return nil
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}
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@ -614,6 +614,9 @@ func (u *userInterfaceImpl) SetCursorMode(mode CursorMode) {
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}
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u.mainThread.Call(func() {
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u.window.SetInputMode(glfw.CursorMode, driverCursorModeToGLFWCursorMode(mode))
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if mode == CursorModeVisible {
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u.setNativeCursor(u.getCursorShape())
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}
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})
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}
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