mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
graphics: Optimization mainly for browsers
This commit is contained in:
parent
af4130c0d6
commit
95f231d58a
@ -85,11 +85,12 @@ type textureQuads struct {
|
|||||||
|
|
||||||
func (t *textureQuads) vertices() []uint8 {
|
func (t *textureQuads) vertices() []uint8 {
|
||||||
l := t.parts.Len()
|
l := t.parts.Len()
|
||||||
vertices := make([]uint8, 0, l*32)
|
vertices := make([]uint8, l*32)
|
||||||
p := t.parts
|
p := t.parts
|
||||||
w, h := t.width, t.height
|
w, h := t.width, t.height
|
||||||
width2p := int(graphics.NextPowerOf2Int32(int32(w)))
|
width2p := int(graphics.NextPowerOf2Int32(int32(w)))
|
||||||
height2p := int(graphics.NextPowerOf2Int32(int32(h)))
|
height2p := int(graphics.NextPowerOf2Int32(int32(h)))
|
||||||
|
n := 0
|
||||||
for i := 0; i < l; i++ {
|
for i := 0; i < l; i++ {
|
||||||
dx0, dy0, dx1, dy1 := p.Dst(i)
|
dx0, dy0, dx1, dy1 := p.Dst(i)
|
||||||
if dx0 == dx1 || dy0 == dy1 {
|
if dx0 == dx1 || dy0 == dy1 {
|
||||||
@ -101,27 +102,75 @@ func (t *textureQuads) vertices() []uint8 {
|
|||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
u0, v0, u1, v1 := u(sx0, width2p), v(sy0, height2p), u(sx1, width2p), v(sy1, height2p)
|
u0, v0, u1, v1 := u(sx0, width2p), v(sy0, height2p), u(sx1, width2p), v(sy1, height2p)
|
||||||
|
// Use direct assign here. `append` function might be slow on browsers.
|
||||||
if endian.IsLittle() {
|
if endian.IsLittle() {
|
||||||
vertices = append(vertices,
|
vertices[32*n] = uint8(x0)
|
||||||
uint8(x0), uint8(x0>>8), uint8(y0), uint8(y0>>8),
|
vertices[32*n+1] = uint8(x0 >> 8)
|
||||||
uint8(u0), uint8(u0>>8), uint8(v0), uint8(v0>>8),
|
vertices[32*n+2] = uint8(y0)
|
||||||
uint8(x1), uint8(x1>>8), uint8(y0), uint8(y0>>8),
|
vertices[32*n+3] = uint8(y0 >> 8)
|
||||||
uint8(u1), uint8(u1>>8), uint8(v0), uint8(v0>>8),
|
vertices[32*n+4] = uint8(u0)
|
||||||
uint8(x0), uint8(x0>>8), uint8(y1), uint8(y1>>8),
|
vertices[32*n+5] = uint8(u0 >> 8)
|
||||||
uint8(u0), uint8(u0>>8), uint8(v1), uint8(v1>>8),
|
vertices[32*n+6] = uint8(v0)
|
||||||
uint8(x1), uint8(x1>>8), uint8(y1), uint8(y1>>8),
|
vertices[32*n+7] = uint8(v0 >> 8)
|
||||||
uint8(u1), uint8(u1>>8), uint8(v1), uint8(v1>>8))
|
vertices[32*n+8] = uint8(x1)
|
||||||
|
vertices[32*n+9] = uint8(x1 >> 8)
|
||||||
|
vertices[32*n+10] = uint8(y0)
|
||||||
|
vertices[32*n+11] = uint8(y0 >> 8)
|
||||||
|
vertices[32*n+12] = uint8(u1)
|
||||||
|
vertices[32*n+13] = uint8(u1 >> 8)
|
||||||
|
vertices[32*n+14] = uint8(v0)
|
||||||
|
vertices[32*n+15] = uint8(v0 >> 8)
|
||||||
|
vertices[32*n+16] = uint8(x0)
|
||||||
|
vertices[32*n+17] = uint8(x0 >> 8)
|
||||||
|
vertices[32*n+18] = uint8(y1)
|
||||||
|
vertices[32*n+19] = uint8(y1 >> 8)
|
||||||
|
vertices[32*n+20] = uint8(u0)
|
||||||
|
vertices[32*n+21] = uint8(u0 >> 8)
|
||||||
|
vertices[32*n+22] = uint8(v1)
|
||||||
|
vertices[32*n+23] = uint8(v1 >> 8)
|
||||||
|
vertices[32*n+24] = uint8(x1)
|
||||||
|
vertices[32*n+25] = uint8(x1 >> 8)
|
||||||
|
vertices[32*n+26] = uint8(y1)
|
||||||
|
vertices[32*n+27] = uint8(y1 >> 8)
|
||||||
|
vertices[32*n+28] = uint8(u1)
|
||||||
|
vertices[32*n+29] = uint8(u1 >> 8)
|
||||||
|
vertices[32*n+30] = uint8(v1)
|
||||||
|
vertices[32*n+31] = uint8(v1 >> 8)
|
||||||
} else {
|
} else {
|
||||||
vertices = append(vertices,
|
vertices[32*n] = uint8(x0 >> 8)
|
||||||
uint8(x0>>8), uint8(x0), uint8(y0>>8), uint8(y0),
|
vertices[32*n+1] = uint8(x0)
|
||||||
uint8(u0>>8), uint8(u0), uint8(v0>>8), uint8(v0),
|
vertices[32*n+2] = uint8(y0 >> 8)
|
||||||
uint8(x1>>8), uint8(x1), uint8(y0>>8), uint8(y0),
|
vertices[32*n+3] = uint8(y0)
|
||||||
uint8(u1>>8), uint8(u1), uint8(v0>>8), uint8(v0),
|
vertices[32*n+4] = uint8(u0 >> 8)
|
||||||
uint8(x0>>8), uint8(x0), uint8(y1>>8), uint8(y1),
|
vertices[32*n+5] = uint8(u0)
|
||||||
uint8(u0>>8), uint8(u0), uint8(v1>>8), uint8(v1),
|
vertices[32*n+6] = uint8(v0 >> 8)
|
||||||
uint8(x1>>8), uint8(x1), uint8(y1>>8), uint8(y1),
|
vertices[32*n+7] = uint8(v0)
|
||||||
uint8(u1>>8), uint8(u1), uint8(v1>>8), uint8(v1))
|
vertices[32*n+8] = uint8(x1 >> 8)
|
||||||
|
vertices[32*n+9] = uint8(x1)
|
||||||
|
vertices[32*n+10] = uint8(y0 >> 8)
|
||||||
|
vertices[32*n+11] = uint8(y0)
|
||||||
|
vertices[32*n+12] = uint8(u1 >> 8)
|
||||||
|
vertices[32*n+13] = uint8(u1)
|
||||||
|
vertices[32*n+14] = uint8(v0 >> 8)
|
||||||
|
vertices[32*n+15] = uint8(v0)
|
||||||
|
vertices[32*n+16] = uint8(x0 >> 8)
|
||||||
|
vertices[32*n+17] = uint8(x0)
|
||||||
|
vertices[32*n+18] = uint8(y1 >> 8)
|
||||||
|
vertices[32*n+19] = uint8(y1)
|
||||||
|
vertices[32*n+20] = uint8(u0 >> 8)
|
||||||
|
vertices[32*n+21] = uint8(u0)
|
||||||
|
vertices[32*n+22] = uint8(v1 >> 8)
|
||||||
|
vertices[32*n+23] = uint8(v1)
|
||||||
|
vertices[32*n+24] = uint8(x1 >> 8)
|
||||||
|
vertices[32*n+25] = uint8(x1)
|
||||||
|
vertices[32*n+26] = uint8(y1 >> 8)
|
||||||
|
vertices[32*n+27] = uint8(y1)
|
||||||
|
vertices[32*n+28] = uint8(u1 >> 8)
|
||||||
|
vertices[32*n+29] = uint8(u1)
|
||||||
|
vertices[32*n+30] = uint8(v1 >> 8)
|
||||||
|
vertices[32*n+31] = uint8(v1)
|
||||||
}
|
}
|
||||||
|
n++
|
||||||
}
|
}
|
||||||
return vertices
|
return vertices[:n*32]
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user