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parent
3df2ffebd1
commit
95fcbb1e51
@ -16,12 +16,26 @@
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package playstation5
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// #include "graphics_playstation5.h"
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import "C"
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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type playstation5Error struct {
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name string
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code C.int
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}
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func (e *playstation5Error) Error() string {
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return fmt.Sprintf("playstation5: error at %s, code: %d", e.name, e.code)
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}
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type Graphics struct {
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}
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@ -30,6 +44,12 @@ func NewGraphics() (*Graphics, error) {
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}
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func (g *Graphics) Initialize() error {
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if errCode := C.ebitengine_InitializeGraphics(); errCode != 0 {
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return &playstation5Error{
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name: "(*playstation5.Graphics).Initialize",
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code: errCode,
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}
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}
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return nil
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}
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@ -49,11 +69,29 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
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}
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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return nil, nil
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var id C.int
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if errCode := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); errCode != 0 {
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return nil, &playstation5Error{
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name: "(*playstation5.Graphics).NewImage",
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code: errCode,
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}
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}
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return &Image{
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id: graphicsdriver.ImageID(id),
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}, nil
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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return nil, nil
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var id C.int
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if errCode := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); errCode != 0 {
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return nil, &playstation5Error{
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name: "(*playstation5.Graphics).NewScreenFramebufferImage",
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code: errCode,
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}
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}
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return &Image{
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id: graphicsdriver.ImageID(id),
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}, nil
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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@ -68,13 +106,61 @@ func (g *Graphics) NeedsClearingScreen() bool {
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}
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func (g *Graphics) MaxImageSize() int {
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return 4096 // TODO
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return 4096 // TODO: Get the value from the SDK.
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}
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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return nil, nil
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var id C.int
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// TODO: Give a source code.
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if errCode := C.ebitengine_NewShader(&id, nil); errCode != 0 {
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return nil, &playstation5Error{
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name: "(*playstation5.Graphics).NewShader",
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code: errCode,
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}
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}
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return &Shader{
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id: graphicsdriver.ShaderID(id),
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}, nil
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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return nil
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}
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type Image struct {
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id graphicsdriver.ImageID
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}
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func (i *Image) ID() graphicsdriver.ImageID {
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return i.id
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}
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func (i *Image) Dispose() {
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C.ebitengine_DisposeImage(C.int(i.id))
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}
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func (i *Image) IsInvalidated() bool {
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return false
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}
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func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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return nil
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}
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func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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return nil
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}
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type Shader struct {
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id graphicsdriver.ShaderID
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}
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func (s *Shader) ID() graphicsdriver.ShaderID {
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return s.id
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}
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func (s *Shader) Dispose() {
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C.ebitengine_DisposeShader(C.int(s.id))
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}
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31
internal/graphicsdriver/playstation5/graphics_playstation5.h
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31
internal/graphicsdriver/playstation5/graphics_playstation5.h
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@ -0,0 +1,31 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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#ifdef __cplusplus
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extern "C" {
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#endif
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int ebitengine_InitializeGraphics(void);
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int ebitengine_NewImage(int* image, int width, int height);
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int ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
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void ebitengine_DisposeImage(int id);
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int ebitengine_NewShader(int* shader, const char* source);
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void ebitengine_DisposeShader(int id);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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