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audio: Lock OS Thread during initializing OpenAL audio
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parent
52aa9d4784
commit
96296f076d
@ -52,30 +52,45 @@ func alFormat(channelNum, bytesPerSample int) uint32 {
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}
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func NewPlayer(src io.Reader, sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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if e := al.OpenDevice(); e != nil {
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return nil, fmt.Errorf("driver: OpenAL initialization failed: %v", e)
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}
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s := al.GenSources(1)
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if err := al.Error(); err != 0 {
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return nil, fmt.Errorf("driver: al.GenSources error: %d", err)
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}
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p := &Player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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source: src,
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sampleRate: sampleRate,
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alFormat: alFormat(channelNum, bytesPerSample),
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}
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runtime.SetFinalizer(p, (*Player).Close)
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var p *Player
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var err error
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ch := make(chan struct{})
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go func() {
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defer close(ch)
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// Lock the OS thread to avoid switching the native threads during initialization.
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// This seems to solve #195, but I'm not sure.
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runtime.LockOSThread()
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if e := al.OpenDevice(); e != nil {
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err = fmt.Errorf("driver: OpenAL initialization failed: %v", e)
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return
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}
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s := al.GenSources(1)
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if e := al.Error(); e != 0 {
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err = fmt.Errorf("driver: al.GenSources error: %d", e)
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return
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}
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p = &Player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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source: src,
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sampleRate: sampleRate,
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alFormat: alFormat(channelNum, bytesPerSample),
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}
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runtime.SetFinalizer(p, (*Player).Close)
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bs := al.GenBuffers(maxBufferNum)
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emptyBytes := make([]byte, bufferSize)
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffers(b)
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bs := al.GenBuffers(maxBufferNum)
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emptyBytes := make([]byte, bufferSize)
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffers(b)
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}
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al.PlaySources(p.alSource)
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}()
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<-ch
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if err != nil {
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return nil, err
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}
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al.PlaySources(p.alSource)
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return p, nil
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}
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