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colorm: use any instead of interface{}
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@ -146,12 +146,12 @@ func (c *ColorM) ReadElements(body []float32, translation []float32) {
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c.affineColorM().Elements(body, translation)
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c.affineColorM().Elements(body, translation)
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}
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}
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func uniforms(c ColorM) map[string]interface{} {
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func uniforms(c ColorM) map[string]any {
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var body [16]float32
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var body [16]float32
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var translation [4]float32
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var translation [4]float32
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c.affineColorM().Elements(body[:], translation[:])
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c.affineColorM().Elements(body[:], translation[:])
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uniforms := map[string]interface{}{}
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uniforms := map[string]any{}
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uniforms[builtinshader.UniformColorMBody] = body[:]
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uniforms[builtinshader.UniformColorMBody] = body[:]
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uniforms[builtinshader.UniformColorMTranslation] = translation[:]
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uniforms[builtinshader.UniformColorMTranslation] = translation[:]
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return uniforms
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return uniforms
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