From 96921668ca7f7b290069198f42207243e887ffcc Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Thu, 23 Jul 2020 18:55:19 +0900 Subject: [PATCH] ebiten: Move the definition DrawImageOptions --- image.go | 96 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/image.go b/image.go index 621ac90cf..341b07b52 100644 --- a/image.go +++ b/image.go @@ -93,6 +93,54 @@ func (i *Image) Fill(clr color.Color) error { return nil } +// DrawImageOptions represents options for DrawImage. +type DrawImageOptions struct { + // GeoM is a geometry matrix to draw. + // The default (zero) value is identify, which draws the image at (0, 0). + GeoM GeoM + + // ColorM is a color matrix to draw. + // The default (zero) value is identity, which doesn't change any color. + // + // If Shader is not nil, ColorM is ignored. + ColorM ColorM + + // CompositeMode is a composite mode to draw. + // The default (zero) value is regular alpha blending. + CompositeMode CompositeMode + + // Filter is a type of texture filter. + // The default (zero) value is FilterDefault. + // + // Filter can also be specified at NewImage* functions, but + // specifying filter at DrawImageOptions is recommended (as of 1.7.0). + // + // If both Filter specified at NewImage* and DrawImageOptions are FilterDefault, + // FilterNearest is used. + // If either is FilterDefault and the other is not, the latter is used. + // Otherwise, Filter specified at DrawImageOptions is used. + // + // If Shader is not nil, Filter is ignored. + Filter Filter + + // Shader is a shader. + Shader *Shader + + // Uniforms is a set of uniform variables for the shader. + // + // Uniforms is used only when Shader is not nil. + Uniforms []interface{} + + // Deprecated: (as of 1.5.0) Use SubImage instead. + ImageParts ImageParts + + // Deprecated: (as of 1.1.0) Use SubImage instead. + Parts []ImagePart + + // Deprecated: (as of 1.9.0) Use SubImage instead. + SourceRect *image.Rectangle +} + // DrawImage draws the given image on the image i. // // DrawImage accepts the options. For details, see the document of @@ -677,54 +725,6 @@ func (i *Image) ReplacePixels(pixels []byte) error { return nil } -// DrawImageOptions represents options for DrawImage. -type DrawImageOptions struct { - // GeoM is a geometry matrix to draw. - // The default (zero) value is identify, which draws the image at (0, 0). - GeoM GeoM - - // ColorM is a color matrix to draw. - // The default (zero) value is identity, which doesn't change any color. - // - // If Shader is not nil, ColorM is ignored. - ColorM ColorM - - // CompositeMode is a composite mode to draw. - // The default (zero) value is regular alpha blending. - CompositeMode CompositeMode - - // Filter is a type of texture filter. - // The default (zero) value is FilterDefault. - // - // Filter can also be specified at NewImage* functions, but - // specifying filter at DrawImageOptions is recommended (as of 1.7.0). - // - // If both Filter specified at NewImage* and DrawImageOptions are FilterDefault, - // FilterNearest is used. - // If either is FilterDefault and the other is not, the latter is used. - // Otherwise, Filter specified at DrawImageOptions is used. - // - // If Shader is not nil, Filter is ignored. - Filter Filter - - // Shader is a shader. - Shader *Shader - - // Uniforms is a set of uniform variables for the shader. - // - // Uniforms is used only when Shader is not nil. - Uniforms []interface{} - - // Deprecated: (as of 1.5.0) Use SubImage instead. - ImageParts ImageParts - - // Deprecated: (as of 1.1.0) Use SubImage instead. - Parts []ImagePart - - // Deprecated: (as of 1.9.0) Use SubImage instead. - SourceRect *image.Rectangle -} - // NewImage returns an empty image. // // If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.