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Refactoring: define identity matrix variable
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@ -21,6 +21,16 @@ import (
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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var colorMI = ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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},
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}
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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// A ColorM is applied to the source alpha color
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@ -34,15 +44,6 @@ type ColorM struct {
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es [ColorMDim - 1][ColorMDim]float64
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}
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func colorMatrixEsI() [ColorMDim - 1][ColorMDim]float64 {
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return [ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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}
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}
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func (c ColorM) dim() int {
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return ColorMDim
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}
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@ -62,8 +63,7 @@ func (c ColorM) Element(i, j int) float64 {
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// This returns c.
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func (c *ColorM) Concat(other ColorM) ColorM {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.initialized = true
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*c = colorMI
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}
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result := ColorM{}
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mul(&other, c, &result)
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@ -75,8 +75,7 @@ func (c *ColorM) Concat(other ColorM) ColorM {
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// This returns c.
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func (c *ColorM) Add(other ColorM) ColorM {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.initialized = true
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*c = colorMI
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}
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result := ColorM{}
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add(&other, c, &result)
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@ -87,8 +86,7 @@ func (c *ColorM) Add(other ColorM) ColorM {
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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if !c.initialized {
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c.es = colorMatrixEsI()
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c.initialized = true
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*c = colorMI
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}
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c.es[i][j] = element
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}
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@ -21,6 +21,14 @@ import (
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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var geoMI = GeoM{
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initialized: true,
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es: [2][3]float64{
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{1, 0, 0},
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{0, 1, 0},
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},
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}
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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// The initial value is identity.
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@ -29,13 +37,6 @@ type GeoM struct {
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es [GeoMDim - 1][GeoMDim]float64
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}
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func geometryMatrixEsI() [GeoMDim - 1][GeoMDim]float64 {
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return [GeoMDim - 1][GeoMDim]float64{
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{1, 0, 0},
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{0, 1, 0},
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}
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}
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func (g GeoM) dim() int {
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return GeoMDim
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}
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@ -55,8 +56,7 @@ func (g GeoM) Element(i, j int) float64 {
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// This returns g.
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func (g *GeoM) Concat(other GeoM) GeoM {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.initialized = true
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*g = geoMI
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}
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result := GeoM{}
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mul(&other, g, &result)
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@ -68,8 +68,7 @@ func (g *GeoM) Concat(other GeoM) GeoM {
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// This returns g.
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func (g *GeoM) Add(other GeoM) GeoM {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.initialized = true
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*g = geoMI
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}
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result := GeoM{}
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add(&other, g, &result)
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@ -80,8 +79,7 @@ func (g *GeoM) Add(other GeoM) GeoM {
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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if !g.initialized {
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g.es = geometryMatrixEsI()
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g.initialized = true
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*g = geoMI
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}
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g.es[i][j] = element
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}
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