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internal/graphicsdriver/directx: fix moveToNextFrame for Xbox
Updates #2084
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@ -685,8 +685,11 @@ func (g *Graphics) moveToNextFrame() error {
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}
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}
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// Update the frame index.
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// Update the frame index.
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// TODO: The calculation might be different in Xbox.
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if microsoftgdk.IsXbox() {
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g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
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g.frameIndex = (g.frameIndex + 1) % frameCount
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} else {
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g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
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}
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if g.fence.GetCompletedValue() < g.fenceValues[g.frameIndex] {
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if g.fence.GetCompletedValue() < g.fenceValues[g.frameIndex] {
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if err := g.fence.SetEventOnCompletion(fv, g.fenceWaitEvent); err != nil {
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if err := g.fence.SetEventOnCompletion(fv, g.fenceWaitEvent); err != nil {
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