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examples/2048: Remove unused functions
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@ -106,26 +106,6 @@ func NewTile(value int, x, y int) *Tile {
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}
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}
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}
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}
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// Value returns the current value.
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func (t *Tile) Value() int {
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return t.current.value
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}
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// Pos returns the current position.
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func (t *Tile) Pos() (int, int) {
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return t.current.x, t.current.y
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}
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// NextValue returns the next value.
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func (t *Tile) NextValue() int {
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return t.next.value
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}
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// NextPos returns the next position.
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func (t *Tile) NextPos() (int, int) {
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return t.next.x, t.next.y
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}
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// IsMoving returns a boolean value indicating if the tile is animating.
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// IsMoving returns a boolean value indicating if the tile is animating.
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func (t *Tile) IsMoving() bool {
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func (t *Tile) IsMoving() bool {
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return 0 < t.movingCount
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return 0 < t.movingCount
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