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graphics: Try to make CI happy
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6ccd27ee67
commit
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@ -642,7 +642,7 @@ func TestImageEdge(t *testing.T) {
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if c == transparent {
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if c == transparent {
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continue
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continue
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}
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}
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t.Errorf("img1.At(%d, %d) want: red or transparent, got: %v", i, j, c)
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t.Errorf("img1.At(%d, %d) (angle: %d) want: red or transparent, got: %v", i, j, a, c)
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}
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}
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}
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}
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}
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}
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21
vertices.go
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21
vertices.go
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@ -0,0 +1,21 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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// texelAdjustment represents a number to be used to adjust texel.
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// Texels are adjusted by amount propotional to inverse of texelAdjustment.
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// This is necessary not to use unexpected pixels outside of texels.
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// See #317.
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const texelAdjustment = 128
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@ -57,8 +57,8 @@ func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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}
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}
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u0, v0, u1, v1 := float64(sx0)/wf, float64(sy0)/hf, float64(sx1)/wf, float64(sy1)/hf
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u0, v0, u1, v1 := float64(sx0)/wf, float64(sy0)/hf, float64(sx1)/wf, float64(sy1)/hf
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// Adjust texels to fix a problem that outside texels are used (#317).
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// Adjust texels to fix a problem that outside texels are used (#317).
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u1 -= 1.0 / wf / 256.0
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u1 -= 1.0 / wf / texelAdjustment
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v1 -= 1.0 / hf / 256.0
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v1 -= 1.0 / hf / texelAdjustment
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vs.SetIndex(n, dx0)
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vs.SetIndex(n, dx0)
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vs.SetIndex(n+1, dy0)
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vs.SetIndex(n+1, dy0)
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vs.SetIndex(n+2, u0)
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vs.SetIndex(n+2, u0)
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@ -56,8 +56,8 @@ func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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}
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}
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u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf
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u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf
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// Adjust texels to fix a problem that outside texels are used (#317).
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// Adjust texels to fix a problem that outside texels are used (#317).
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u1 -= 1.0 / wf / 256.0
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u1 -= 1.0 / wf / texelAdjustment
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v1 -= 1.0 / hf / 256.0
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v1 -= 1.0 / hf / texelAdjustment
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vs[n] = x0
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vs[n] = x0
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vs[n+1] = y0
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vs[n+1] = y0
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vs[n+2] = u0
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vs[n+2] = u0
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