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graphics: Use a const viewport
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parent
8d17d1876c
commit
9757319848
@ -73,9 +73,11 @@ func (f *Framebuffer) Dispose(c *opengl.Context) error {
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return nil
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return nil
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}
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}
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const viewportSize = 4096
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func (f *Framebuffer) setAsViewport(c *opengl.Context) error {
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func (f *Framebuffer) setAsViewport(c *opengl.Context) error {
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width := int(NextPowerOf2Int32(int32(f.width)))
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width := viewportSize
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height := int(NextPowerOf2Int32(int32(f.height)))
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height := viewportSize
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return c.SetViewport(f.native, width, height)
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return c.SetViewport(f.native, width, height)
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}
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}
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@ -83,12 +85,12 @@ func (f *Framebuffer) projectionMatrix() *[4][4]float64 {
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if f.proMatrix != nil {
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if f.proMatrix != nil {
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return f.proMatrix
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return f.proMatrix
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}
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}
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width := int(NextPowerOf2Int32(int32(f.width)))
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width := viewportSize
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height := int(NextPowerOf2Int32(int32(f.height)))
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height := viewportSize
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m := orthoProjectionMatrix(0, width, 0, height)
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m := orthoProjectionMatrix(0, width, 0, height)
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if f.flipY {
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if f.flipY {
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m[1][1] *= -1
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m[1][1] *= -1
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m[1][3] += float64(f.height) / float64(NextPowerOf2Int32(int32(f.height))) * 2
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m[1][3] += float64(f.height) / float64(height) * 2
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}
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}
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f.proMatrix = m
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f.proMatrix = m
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return f.proMatrix
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return f.proMatrix
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