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opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
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@ -228,7 +228,7 @@ func (c *Context) TexSubImage2D(t Texture, p []byte, x, y, width, height int) {
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})
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})
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}
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}
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func (c *Context) BindScreenFramebuffer() {
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func (c *Context) BeforeSwapping() {
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c.bindFramebuffer(c.screenFramebuffer)
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c.bindFramebuffer(c.screenFramebuffer)
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}
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}
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@ -681,7 +681,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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// The bound framebuffer must be the original screen framebuffer
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// The bound framebuffer must be the original screen framebuffer
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// before swapping buffers.
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// before swapping buffers.
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opengl.GetContext().BindScreenFramebuffer()
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opengl.GetContext().BeforeSwapping()
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_ = u.runOnMainThread(func() error {
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_ = u.runOnMainThread(func() error {
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if !vsync {
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if !vsync {
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