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internal/ui: refactoring: simplify initializing fullscreen
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@ -1035,10 +1035,7 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
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}
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if u.isInitFullscreen() {
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w, h := u.window.GetSize()
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh, true)
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u.setWindowSizeInDIP(u.origWindowWidthInDIP, u.origWindowHeightInDIP, true)
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u.setInitFullscreen(false)
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}
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