mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
internal/graphicsdriver/opengl/gl: bug fix: an unavailable library name might be chosen
Instead, let's try all the names with dlopen. Updates #2523
This commit is contained in:
parent
df7b7b731e
commit
983e8abd46
@ -21,31 +21,23 @@ package gl
|
||||
// #include <dlfcn.h>
|
||||
// #include <stdlib.h>
|
||||
//
|
||||
// static const char* libGLName;
|
||||
// static const char* libGLESName;
|
||||
// static void* libGLPtr;
|
||||
// static void* libGLESPtr;
|
||||
//
|
||||
// static void setLibGLName(const char* name) {
|
||||
// libGLName = name;
|
||||
// static void setLibGL(void* lib) {
|
||||
// libGLPtr = lib;
|
||||
// }
|
||||
//
|
||||
// static void setLibGLESName(const char* name) {
|
||||
// libGLESName = name;
|
||||
// static void setLibGLES(void* lib) {
|
||||
// libGLESPtr = lib;
|
||||
// }
|
||||
//
|
||||
// static void* libGL() {
|
||||
// static void* so;
|
||||
// if (!so) {
|
||||
// so = dlopen(libGLName, RTLD_LAZY | RTLD_GLOBAL);
|
||||
// }
|
||||
// return so;
|
||||
// return libGLPtr;
|
||||
// }
|
||||
//
|
||||
// static void* libGLES() {
|
||||
// static void* so;
|
||||
// if (!so) {
|
||||
// so = dlopen(libGLESName, RTLD_LAZY | RTLD_GLOBAL);
|
||||
// }
|
||||
// return so;
|
||||
// return libGLESPtr;
|
||||
// }
|
||||
//
|
||||
// static void* getProcAddressGL(const char* name) {
|
||||
@ -74,13 +66,18 @@ import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func findLib(libraryPaths []string, libName string) (string, error) {
|
||||
// listLibs returns an appropriate library file paths based on the given library paths and the library name as a prefix.
|
||||
// Note that the found libraries might not be available e.g. due to architecture mismatches.
|
||||
func listLibs(libraryPaths []string, libName string) ([]string, error) {
|
||||
// LD_LIBRARY_PATH might be empty. Use the original name as a candidate.
|
||||
libNames := []string{libName}
|
||||
|
||||
// Look for a library file. In some environments like Steam, a library with the exactly same name might not exist (#2523).
|
||||
// For example, libGL.so.1 might exist instead of libGL.so.
|
||||
for _, dir := range libraryPaths {
|
||||
libs, err := listLibs(dir, libName)
|
||||
libs, err := listLibsInDirectory(dir, libName)
|
||||
if err != nil {
|
||||
return "", err
|
||||
return nil, err
|
||||
}
|
||||
if len(libs) == 0 {
|
||||
continue
|
||||
@ -88,14 +85,17 @@ func findLib(libraryPaths []string, libName string) (string, error) {
|
||||
|
||||
// The file names are sorted in the alphabetical order. Use the first item.
|
||||
// TODO: What is the best version to use?
|
||||
return filepath.Join(dir, libs[0]), nil
|
||||
sort.Strings(libs)
|
||||
|
||||
libNames = append(libNames, libs...)
|
||||
}
|
||||
|
||||
// LD_LIBRARY_PATH might be empty. Use the original name.
|
||||
return libName, nil
|
||||
return libNames, nil
|
||||
}
|
||||
|
||||
func listLibs(dir string, prefix string) ([]string, error) {
|
||||
// listLibsInDirectory returns library file paths with the given prefix in the directory.
|
||||
// Note that the found libraries might not be available e.g. due to architecture mismatches.
|
||||
func listLibsInDirectory(dir string, prefix string) ([]string, error) {
|
||||
ents, err := os.ReadDir(dir)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@ -107,16 +107,15 @@ func listLibs(dir string, prefix string) ([]string, error) {
|
||||
continue
|
||||
}
|
||||
if ent.Name() == prefix {
|
||||
files = append(files, ent.Name())
|
||||
files = append(files, filepath.Join(dir, ent.Name()))
|
||||
continue
|
||||
}
|
||||
if strings.HasPrefix(ent.Name(), prefix+".") {
|
||||
files = append(files, ent.Name())
|
||||
files = append(files, filepath.Join(dir, ent.Name()))
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
sort.Strings(files)
|
||||
return files, nil
|
||||
}
|
||||
|
||||
@ -139,32 +138,37 @@ func (c *defaultContext) init() error {
|
||||
|
||||
// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
|
||||
if !preferES {
|
||||
libGLName, err := findLib(libraryPaths, "libGL.so")
|
||||
names, err := listLibs(libraryPaths, "libGL.so")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// This string is never released.
|
||||
C.setLibGLName(C.CString(libGLName))
|
||||
if C.libGL() != nil {
|
||||
return nil
|
||||
for _, name := range names {
|
||||
cname := C.CString(name)
|
||||
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
||||
C.free(unsafe.Pointer(cname))
|
||||
if lib != nil {
|
||||
C.setLibGL(lib)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try OpenGL ES.
|
||||
libGLESName, err := findLib(libraryPaths, "libGLESv2.so")
|
||||
names, err := listLibs(libraryPaths, "libGLESv2.so")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// This string is never released.
|
||||
C.setLibGLESName(C.CString(libGLESName))
|
||||
if C.libGLES() != nil {
|
||||
c.isES = true
|
||||
return nil
|
||||
for _, name := range names {
|
||||
cname := C.CString(name)
|
||||
lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
|
||||
C.free(unsafe.Pointer(cname))
|
||||
if lib != nil {
|
||||
C.setLibGLES(lib)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so")
|
||||
return fmt.Errorf("gl: !?!? failed to load libGL.so and libGLESv2.so")
|
||||
}
|
||||
|
||||
func (c *defaultContext) getProcAddress(name string) unsafe.Pointer {
|
||||
|
Loading…
Reference in New Issue
Block a user