mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
graphicscommand: 0th image must be adopted to calculate the size
This commit is contained in:
parent
8bfe406470
commit
985ff2d43f
@ -106,7 +106,7 @@ func (q *commandQueue) appendVertices(vertices []float32, src *Image) {
|
||||
|
||||
width := float32(1)
|
||||
height := float32(1)
|
||||
// src is nil when a shader is used and there are no images in the uniform variables.
|
||||
// src is nil when a shader is used and there are no specified images.
|
||||
if src != nil {
|
||||
w, h := src.InternalSize()
|
||||
width = float32(w)
|
||||
@ -145,14 +145,8 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.Sh
|
||||
}
|
||||
|
||||
// Assume that all the image sizes are same.
|
||||
var firstSrc *Image
|
||||
for _, src := range srcs {
|
||||
if src != nil {
|
||||
firstSrc = src
|
||||
break
|
||||
}
|
||||
}
|
||||
q.appendVertices(vertices, firstSrc)
|
||||
// Assume that the images are packed from the front in the slice srcs.
|
||||
q.appendVertices(vertices, srcs[0])
|
||||
q.appendIndices(indices, uint16(q.nextIndex))
|
||||
q.nextIndex += len(vertices) / graphics.VertexFloatNum
|
||||
q.tmpNumIndices += len(indices)
|
||||
@ -167,8 +161,8 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.Sh
|
||||
}
|
||||
}
|
||||
|
||||
if firstSrc != nil {
|
||||
w, h := firstSrc.InternalSize()
|
||||
if srcs[0] != nil {
|
||||
w, h := srcs[0].InternalSize()
|
||||
if address != driver.AddressUnsafe {
|
||||
sourceRegion.X /= float32(w)
|
||||
sourceRegion.Y /= float32(h)
|
||||
|
Loading…
Reference in New Issue
Block a user