internal/ui: revert the fix for #2183

- `CGEventSourceKeyState` cannot treat right modifier keys correctly.
- Unpaired keyup and keydown are very common (especially on browsers)
  and this is not a serious issue.

Updates #2183
This commit is contained in:
Hajime Hoshi 2022-08-06 11:19:54 +09:00
parent 6d87be7169
commit 98894d66fb
5 changed files with 22 additions and 575 deletions

View File

@ -20,7 +20,6 @@
package main
import (
"fmt"
"log"
"os"
"path/filepath"
@ -39,7 +38,6 @@ var (
androidKeyToUIKeyName map[int]string
gbuildKeyToUIKeyName map[key.Code]string
uiKeyNameToJSKey map[string]string
uiKeyNameToCGKey map[string]string
edgeKeyCodeToName map[int]string
oldEbitenKeyNameToUIKeyName map[string]string
)
@ -303,64 +301,6 @@ func init() {
"MetaRight": "MetaRight",
}
// https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values
// Missing keys:
//
// - kVK_Function
// - kVK_VolumeUp
// - kVK_VolumeDown
// - kVK_Mute
// - kVK_Help
// - kVK_ISO_Section ("IntlBackslash")
// - kVK_JIS_Yen ("IntlYen")
// - kVK_JIS_Underscore ("IntlRo")
// - kVK_JIS_KeypadComma ("NumpadComma")
// - kVK_JIS_Eisu
// - kVK_JIS_Kana
uiKeyNameToCGKey = map[string]string{
"Equal": "kVK_ANSI_Equal",
"Minus": "kVK_ANSI_Minus",
"BracketRight": "kVK_ANSI_RightBracket",
"BracketLeft": "kVK_ANSI_LeftBracket",
"Quote": "kVK_ANSI_Quote",
"Semicolon": "kVK_ANSI_Semicolon",
"Backslash": "kVK_ANSI_Backslash",
"Comma": "kVK_ANSI_Comma",
"Slash": "kVK_ANSI_Slash",
"Period": "kVK_ANSI_Period",
"Backquote": "kVK_ANSI_Grave",
"NumpadDecimal": "kVK_ANSI_KeypadDecimal",
"NumpadMultiply": "kVK_ANSI_KeypadMultiply",
"NumpadAdd": "kVK_ANSI_KeypadPlus",
"NumLock": "kVK_ANSI_KeypadClear",
"NumpadDivide": "kVK_ANSI_KeypadDivide",
"NumpadEnter": "kVK_ANSI_KeypadEnter",
"NumpadSubtract": "kVK_ANSI_KeypadMinus",
"NumpadEqual": "kVK_ANSI_KeypadEquals",
"Enter": "kVK_Return",
"Tab": "kVK_Tab",
"Space": "kVK_Space",
"Backspace": "kVK_Delete",
"Escape": "kVK_Escape",
"MetaLeft": "kVK_Command",
"ShiftLeft": "kVK_Shift",
"CapsLock": "kVK_CapsLock",
"AltLeft": "kVK_Option",
"ControlLeft": "kVK_Control",
"ShiftRight": "kVK_RightShift",
"AltRight": "kVK_RightOption",
"ControlRight": "kVK_RightControl",
"Home": "kVK_Home",
"PageUp": "kVK_PageUp",
"Delete": "kVK_ForwardDelete",
"End": "kVK_End",
"PageDown": "kVK_PageDown",
"ArrowLeft": "kVK_LeftArrow",
"ArrowRight": "kVK_RightArrow",
"ArrowDown": "kVK_DownArrow",
"ArrowUp": "kVK_UpArrow",
}
// ASCII: 0 - 9
for c := '0'; c <= '9'; c++ {
glfwKeyNameToGLFWKey[string(c)] = glfw.Key0 + glfw.Key(c) - '0'
@ -375,7 +315,6 @@ func init() {
gbuildKeyToUIKeyName[key.Code1+key.Code(c)-'1'] = name
}
uiKeyNameToJSKey[name] = name
uiKeyNameToCGKey[name] = fmt.Sprintf("kVK_ANSI_%d", c-'0')
}
// ASCII: A - Z
for c := 'A'; c <= 'Z'; c++ {
@ -384,7 +323,6 @@ func init() {
androidKeyToUIKeyName[29+int(c)-'A'] = string(c)
gbuildKeyToUIKeyName[key.CodeA+key.Code(c)-'A'] = string(c)
uiKeyNameToJSKey[string(c)] = "Key" + string(c)
uiKeyNameToCGKey[string(c)] = "kVK_ANSI_" + string(c)
}
// Function keys
for i := 1; i <= 12; i++ {
@ -394,7 +332,6 @@ func init() {
androidKeyToUIKeyName[131+i-1] = name
gbuildKeyToUIKeyName[key.CodeF1+key.Code(i)-1] = name
uiKeyNameToJSKey[name] = name
uiKeyNameToCGKey[name] = fmt.Sprintf("kVK_F%d", i)
}
// Numpad
// https://www.w3.org/TR/uievents-code/#key-numpad-section
@ -411,7 +348,6 @@ func init() {
gbuildKeyToUIKeyName[key.CodeKeypad1+key.Code(c)-'1'] = name
}
uiKeyNameToJSKey[name] = name
uiKeyNameToCGKey[name] = fmt.Sprintf("kVK_ANSI_Keypad%d", c-'0')
}
// Keys for backward compatibility
@ -692,145 +628,6 @@ var edgeKeyCodeToUIKey = map[int]Key{
}
`
const uiDarwinKeysTmpl = `{{.License}}
{{.DoNotEdit}}
package ui
const (
kVK_ANSI_A = 0x00
kVK_ANSI_S = 0x01
kVK_ANSI_D = 0x02
kVK_ANSI_F = 0x03
kVK_ANSI_H = 0x04
kVK_ANSI_G = 0x05
kVK_ANSI_Z = 0x06
kVK_ANSI_X = 0x07
kVK_ANSI_C = 0x08
kVK_ANSI_V = 0x09
kVK_ANSI_B = 0x0B
kVK_ANSI_Q = 0x0C
kVK_ANSI_W = 0x0D
kVK_ANSI_E = 0x0E
kVK_ANSI_R = 0x0F
kVK_ANSI_Y = 0x10
kVK_ANSI_T = 0x11
kVK_ANSI_1 = 0x12
kVK_ANSI_2 = 0x13
kVK_ANSI_3 = 0x14
kVK_ANSI_4 = 0x15
kVK_ANSI_6 = 0x16
kVK_ANSI_5 = 0x17
kVK_ANSI_Equal = 0x18
kVK_ANSI_9 = 0x19
kVK_ANSI_7 = 0x1A
kVK_ANSI_Minus = 0x1B
kVK_ANSI_8 = 0x1C
kVK_ANSI_0 = 0x1D
kVK_ANSI_RightBracket = 0x1E
kVK_ANSI_O = 0x1F
kVK_ANSI_U = 0x20
kVK_ANSI_LeftBracket = 0x21
kVK_ANSI_I = 0x22
kVK_ANSI_P = 0x23
kVK_ANSI_L = 0x25
kVK_ANSI_J = 0x26
kVK_ANSI_Quote = 0x27
kVK_ANSI_K = 0x28
kVK_ANSI_Semicolon = 0x29
kVK_ANSI_Backslash = 0x2A
kVK_ANSI_Comma = 0x2B
kVK_ANSI_Slash = 0x2C
kVK_ANSI_N = 0x2D
kVK_ANSI_M = 0x2E
kVK_ANSI_Period = 0x2F
kVK_ANSI_Grave = 0x32
kVK_ANSI_KeypadDecimal = 0x41
kVK_ANSI_KeypadMultiply = 0x43
kVK_ANSI_KeypadPlus = 0x45
kVK_ANSI_KeypadClear = 0x47
kVK_ANSI_KeypadDivide = 0x4B
kVK_ANSI_KeypadEnter = 0x4C
kVK_ANSI_KeypadMinus = 0x4E
kVK_ANSI_KeypadEquals = 0x51
kVK_ANSI_Keypad0 = 0x52
kVK_ANSI_Keypad1 = 0x53
kVK_ANSI_Keypad2 = 0x54
kVK_ANSI_Keypad3 = 0x55
kVK_ANSI_Keypad4 = 0x56
kVK_ANSI_Keypad5 = 0x57
kVK_ANSI_Keypad6 = 0x58
kVK_ANSI_Keypad7 = 0x59
kVK_ANSI_Keypad8 = 0x5B
kVK_ANSI_Keypad9 = 0x5C
// keycodes for keys that are independent of keyboard layout
kVK_Return = 0x24
kVK_Tab = 0x30
kVK_Space = 0x31
kVK_Delete = 0x33
kVK_Escape = 0x35
kVK_Command = 0x37
kVK_Shift = 0x38
kVK_CapsLock = 0x39
kVK_Option = 0x3A
kVK_Control = 0x3B
kVK_RightShift = 0x3C
kVK_RightOption = 0x3D
kVK_RightControl = 0x3E
kVK_Function = 0x3F
kVK_F17 = 0x40
kVK_VolumeUp = 0x48
kVK_VolumeDown = 0x49
kVK_Mute = 0x4A
kVK_F18 = 0x4F
kVK_F19 = 0x50
kVK_F20 = 0x5A
kVK_F5 = 0x60
kVK_F6 = 0x61
kVK_F7 = 0x62
kVK_F3 = 0x63
kVK_F8 = 0x64
kVK_F9 = 0x65
kVK_F11 = 0x67
kVK_F13 = 0x69
kVK_F16 = 0x6A
kVK_F14 = 0x6B
kVK_F10 = 0x6D
kVK_F12 = 0x6F
kVK_F15 = 0x71
kVK_Help = 0x72
kVK_Home = 0x73
kVK_PageUp = 0x74
kVK_ForwardDelete = 0x75
kVK_F4 = 0x76
kVK_End = 0x77
kVK_F2 = 0x78
kVK_PageDown = 0x79
kVK_F1 = 0x7A
kVK_LeftArrow = 0x7B
kVK_RightArrow = 0x7C
kVK_DownArrow = 0x7D
kVK_UpArrow = 0x7E
// ISO keyboards only
kVK_ISO_Section = 0x0A
// JIS keyboards only
kVK_JIS_Yen = 0x5D
kVK_JIS_Underscore = 0x5E
kVK_JIS_KeypadComma = 0x5F
kVK_JIS_Eisu = 0x66
kVK_JIS_Kana = 0x68
)
var uiKeyToCGKey = map[Key]int{
{{range $uname, $cname := .UIKeyNameToCGKey}}Key{{$uname}}: {{$cname}},
{{end}}
}
`
const glfwKeysTmpl = `{{.License}}
{{.DoNotEdit}}
@ -1003,7 +800,6 @@ func main() {
filepath.Join("internal", "ui", "keys_glfw.go"): uiGLFWKeysTmpl,
filepath.Join("internal", "ui", "keys_mobile.go"): uiMobileKeysTmpl,
filepath.Join("internal", "ui", "keys_js.go"): uiJSKeysTmpl,
filepath.Join("internal", "ui", "keys_darwin.go"): uiDarwinKeysTmpl,
filepath.Join("keys.go"): ebitenKeysTmpl,
filepath.Join("mobile", "ebitenmobileview", "keys_android.go"): mobileAndroidKeysTmpl,
} {
@ -1035,9 +831,6 @@ func main() {
case filepath.Join("internal", "ui", "keys_glfw.go"):
buildTag = "//go:build !android && !ios && !js && !ebitenginecbackend && !ebitencbackend" +
"\n// +build !android,!ios,!js,!ebitenginecbackend && !ebitencbackend"
case filepath.Join("internal", "ui", "keys_darwin.go"):
buildTag = "//go:build !ios" +
"\n// +build !ios"
}
// NOTE: According to godoc, maps are automatically sorted by key.
if err := tmpl.Execute(f, struct {
@ -1045,7 +838,6 @@ func main() {
DoNotEdit string
BuildTag string
UIKeyNameToJSKey map[string]string
UIKeyNameToCGKey map[string]string
EdgeKeyCodeToName map[int]string
EbitenKeyNames []string
EbitenKeyNamesWithoutOld []string
@ -1061,7 +853,6 @@ func main() {
DoNotEdit: doNotEdit,
BuildTag: buildTag,
UIKeyNameToJSKey: uiKeyNameToJSKey,
UIKeyNameToCGKey: uiKeyNameToCGKey,
EdgeKeyCodeToName: edgeKeyCodeToName,
EbitenKeyNames: ebitenKeyNames,
EbitenKeyNamesWithoutOld: ebitenKeyNamesWithoutOld,

View File

@ -27,6 +27,7 @@ import (
)
type Input struct {
keyPressed map[glfw.Key]bool
mouseButtonPressed map[glfw.MouseButton]bool
onceCallback sync.Once
scrollX float64
@ -36,8 +37,6 @@ type Input struct {
touches map[TouchID]pos // TODO: Implement this (#417)
runeBuffer []rune
ui *userInterfaceImpl
nativeInput
}
type pos struct {
@ -83,6 +82,21 @@ func (i *Input) TouchPosition(id TouchID) (x, y int) {
return 0, 0
}
func (i *Input) IsKeyPressed(key Key) bool {
if !i.ui.isRunning() {
return false
}
i.ui.m.Lock()
defer i.ui.m.Unlock()
gk, ok := uiKeyToGLFWKey[key]
if !ok {
return false
}
return i.keyPressed[gk]
}
func (i *Input) AppendInputChars(runes []rune) []rune {
if !i.ui.isRunning() {
return nil
@ -165,7 +179,12 @@ func (i *Input) update(window *glfw.Window, context *context) error {
i.scrollY = yoff
}))
})
i.updateKeys(window)
if i.keyPressed == nil {
i.keyPressed = map[glfw.Key]bool{}
}
for _, gk := range uiKeyToGLFWKey {
i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
}
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[glfw.MouseButton]bool{}
}

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@ -1,67 +0,0 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ios && !ebitenginecbackend && !ebitencbackend
// +build !ios,!ebitenginecbackend,!ebitencbackend
package ui
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework CoreGraphics
//
// #import "CoreGraphics/CoreGraphics.h"
import "C"
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
type nativeInput struct {
keyPressed map[C.CGKeyCode]bool
}
func (i *Input) updateKeys(window *glfw.Window) {
if i.keyPressed == nil {
i.keyPressed = map[C.CGKeyCode]bool{}
}
if window.GetAttrib(glfw.Focused) != glfw.True {
for _, cgKey := range uiKeyToCGKey {
i.keyPressed[C.CGKeyCode(cgKey)] = false
}
return
}
// Record the key states instead of calling CGEventSourceKeyState every time at IsKeyPressed.
// There is an assumption that the key states never change during one tick.
// Without this assumption, some functions in inpututil would not work correctly.
for _, cgKey := range uiKeyToCGKey {
i.keyPressed[C.CGKeyCode(cgKey)] = bool(C.CGEventSourceKeyState(C.kCGEventSourceStateCombinedSessionState, C.CGKeyCode(cgKey)))
}
}
func (i *Input) IsKeyPressed(key Key) bool {
if !i.ui.isRunning() {
return false
}
i.ui.m.Lock()
defer i.ui.m.Unlock()
k, ok := uiKeyToCGKey[key]
if !ok {
return false
}
return i.keyPressed[C.CGKeyCode(k)]
}

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@ -1,50 +0,0 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !darwin && !js && !ebitenginecbackend && !ebitencbackend
// +build !android,!darwin,!js,!ebitenginecbackend,!ebitencbackend
package ui
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
type nativeInput struct {
keyPressed map[glfw.Key]bool
}
func (i *Input) updateKeys(window *glfw.Window) {
if i.keyPressed == nil {
i.keyPressed = map[glfw.Key]bool{}
}
for _, gk := range uiKeyToGLFWKey {
i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
}
}
func (i *Input) IsKeyPressed(key Key) bool {
if !i.ui.isRunning() {
return false
}
i.ui.m.Lock()
defer i.ui.m.Unlock()
gk, ok := uiKeyToGLFWKey[key]
if !ok {
return false
}
return i.keyPressed[gk]
}

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@ -1,246 +0,0 @@
// Copyright 2013 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by genkeys.go using 'go generate'. DO NOT EDIT.
package ui
const (
kVK_ANSI_A = 0x00
kVK_ANSI_S = 0x01
kVK_ANSI_D = 0x02
kVK_ANSI_F = 0x03
kVK_ANSI_H = 0x04
kVK_ANSI_G = 0x05
kVK_ANSI_Z = 0x06
kVK_ANSI_X = 0x07
kVK_ANSI_C = 0x08
kVK_ANSI_V = 0x09
kVK_ANSI_B = 0x0B
kVK_ANSI_Q = 0x0C
kVK_ANSI_W = 0x0D
kVK_ANSI_E = 0x0E
kVK_ANSI_R = 0x0F
kVK_ANSI_Y = 0x10
kVK_ANSI_T = 0x11
kVK_ANSI_1 = 0x12
kVK_ANSI_2 = 0x13
kVK_ANSI_3 = 0x14
kVK_ANSI_4 = 0x15
kVK_ANSI_6 = 0x16
kVK_ANSI_5 = 0x17
kVK_ANSI_Equal = 0x18
kVK_ANSI_9 = 0x19
kVK_ANSI_7 = 0x1A
kVK_ANSI_Minus = 0x1B
kVK_ANSI_8 = 0x1C
kVK_ANSI_0 = 0x1D
kVK_ANSI_RightBracket = 0x1E
kVK_ANSI_O = 0x1F
kVK_ANSI_U = 0x20
kVK_ANSI_LeftBracket = 0x21
kVK_ANSI_I = 0x22
kVK_ANSI_P = 0x23
kVK_ANSI_L = 0x25
kVK_ANSI_J = 0x26
kVK_ANSI_Quote = 0x27
kVK_ANSI_K = 0x28
kVK_ANSI_Semicolon = 0x29
kVK_ANSI_Backslash = 0x2A
kVK_ANSI_Comma = 0x2B
kVK_ANSI_Slash = 0x2C
kVK_ANSI_N = 0x2D
kVK_ANSI_M = 0x2E
kVK_ANSI_Period = 0x2F
kVK_ANSI_Grave = 0x32
kVK_ANSI_KeypadDecimal = 0x41
kVK_ANSI_KeypadMultiply = 0x43
kVK_ANSI_KeypadPlus = 0x45
kVK_ANSI_KeypadClear = 0x47
kVK_ANSI_KeypadDivide = 0x4B
kVK_ANSI_KeypadEnter = 0x4C
kVK_ANSI_KeypadMinus = 0x4E
kVK_ANSI_KeypadEquals = 0x51
kVK_ANSI_Keypad0 = 0x52
kVK_ANSI_Keypad1 = 0x53
kVK_ANSI_Keypad2 = 0x54
kVK_ANSI_Keypad3 = 0x55
kVK_ANSI_Keypad4 = 0x56
kVK_ANSI_Keypad5 = 0x57
kVK_ANSI_Keypad6 = 0x58
kVK_ANSI_Keypad7 = 0x59
kVK_ANSI_Keypad8 = 0x5B
kVK_ANSI_Keypad9 = 0x5C
// keycodes for keys that are independent of keyboard layout
kVK_Return = 0x24
kVK_Tab = 0x30
kVK_Space = 0x31
kVK_Delete = 0x33
kVK_Escape = 0x35
kVK_Command = 0x37
kVK_Shift = 0x38
kVK_CapsLock = 0x39
kVK_Option = 0x3A
kVK_Control = 0x3B
kVK_RightShift = 0x3C
kVK_RightOption = 0x3D
kVK_RightControl = 0x3E
kVK_Function = 0x3F
kVK_F17 = 0x40
kVK_VolumeUp = 0x48
kVK_VolumeDown = 0x49
kVK_Mute = 0x4A
kVK_F18 = 0x4F
kVK_F19 = 0x50
kVK_F20 = 0x5A
kVK_F5 = 0x60
kVK_F6 = 0x61
kVK_F7 = 0x62
kVK_F3 = 0x63
kVK_F8 = 0x64
kVK_F9 = 0x65
kVK_F11 = 0x67
kVK_F13 = 0x69
kVK_F16 = 0x6A
kVK_F14 = 0x6B
kVK_F10 = 0x6D
kVK_F12 = 0x6F
kVK_F15 = 0x71
kVK_Help = 0x72
kVK_Home = 0x73
kVK_PageUp = 0x74
kVK_ForwardDelete = 0x75
kVK_F4 = 0x76
kVK_End = 0x77
kVK_F2 = 0x78
kVK_PageDown = 0x79
kVK_F1 = 0x7A
kVK_LeftArrow = 0x7B
kVK_RightArrow = 0x7C
kVK_DownArrow = 0x7D
kVK_UpArrow = 0x7E
// ISO keyboards only
kVK_ISO_Section = 0x0A
// JIS keyboards only
kVK_JIS_Yen = 0x5D
kVK_JIS_Underscore = 0x5E
kVK_JIS_KeypadComma = 0x5F
kVK_JIS_Eisu = 0x66
kVK_JIS_Kana = 0x68
)
var uiKeyToCGKey = map[Key]int{
KeyA: kVK_ANSI_A,
KeyAltLeft: kVK_Option,
KeyAltRight: kVK_RightOption,
KeyArrowDown: kVK_DownArrow,
KeyArrowLeft: kVK_LeftArrow,
KeyArrowRight: kVK_RightArrow,
KeyArrowUp: kVK_UpArrow,
KeyB: kVK_ANSI_B,
KeyBackquote: kVK_ANSI_Grave,
KeyBackslash: kVK_ANSI_Backslash,
KeyBackspace: kVK_Delete,
KeyBracketLeft: kVK_ANSI_LeftBracket,
KeyBracketRight: kVK_ANSI_RightBracket,
KeyC: kVK_ANSI_C,
KeyCapsLock: kVK_CapsLock,
KeyComma: kVK_ANSI_Comma,
KeyControlLeft: kVK_Control,
KeyControlRight: kVK_RightControl,
KeyD: kVK_ANSI_D,
KeyDelete: kVK_ForwardDelete,
KeyDigit0: kVK_ANSI_0,
KeyDigit1: kVK_ANSI_1,
KeyDigit2: kVK_ANSI_2,
KeyDigit3: kVK_ANSI_3,
KeyDigit4: kVK_ANSI_4,
KeyDigit5: kVK_ANSI_5,
KeyDigit6: kVK_ANSI_6,
KeyDigit7: kVK_ANSI_7,
KeyDigit8: kVK_ANSI_8,
KeyDigit9: kVK_ANSI_9,
KeyE: kVK_ANSI_E,
KeyEnd: kVK_End,
KeyEnter: kVK_Return,
KeyEqual: kVK_ANSI_Equal,
KeyEscape: kVK_Escape,
KeyF: kVK_ANSI_F,
KeyF1: kVK_F1,
KeyF10: kVK_F10,
KeyF11: kVK_F11,
KeyF12: kVK_F12,
KeyF2: kVK_F2,
KeyF3: kVK_F3,
KeyF4: kVK_F4,
KeyF5: kVK_F5,
KeyF6: kVK_F6,
KeyF7: kVK_F7,
KeyF8: kVK_F8,
KeyF9: kVK_F9,
KeyG: kVK_ANSI_G,
KeyH: kVK_ANSI_H,
KeyHome: kVK_Home,
KeyI: kVK_ANSI_I,
KeyJ: kVK_ANSI_J,
KeyK: kVK_ANSI_K,
KeyL: kVK_ANSI_L,
KeyM: kVK_ANSI_M,
KeyMetaLeft: kVK_Command,
KeyMinus: kVK_ANSI_Minus,
KeyN: kVK_ANSI_N,
KeyNumLock: kVK_ANSI_KeypadClear,
KeyNumpad0: kVK_ANSI_Keypad0,
KeyNumpad1: kVK_ANSI_Keypad1,
KeyNumpad2: kVK_ANSI_Keypad2,
KeyNumpad3: kVK_ANSI_Keypad3,
KeyNumpad4: kVK_ANSI_Keypad4,
KeyNumpad5: kVK_ANSI_Keypad5,
KeyNumpad6: kVK_ANSI_Keypad6,
KeyNumpad7: kVK_ANSI_Keypad7,
KeyNumpad8: kVK_ANSI_Keypad8,
KeyNumpad9: kVK_ANSI_Keypad9,
KeyNumpadAdd: kVK_ANSI_KeypadPlus,
KeyNumpadDecimal: kVK_ANSI_KeypadDecimal,
KeyNumpadDivide: kVK_ANSI_KeypadDivide,
KeyNumpadEnter: kVK_ANSI_KeypadEnter,
KeyNumpadEqual: kVK_ANSI_KeypadEquals,
KeyNumpadMultiply: kVK_ANSI_KeypadMultiply,
KeyNumpadSubtract: kVK_ANSI_KeypadMinus,
KeyO: kVK_ANSI_O,
KeyP: kVK_ANSI_P,
KeyPageDown: kVK_PageDown,
KeyPageUp: kVK_PageUp,
KeyPeriod: kVK_ANSI_Period,
KeyQ: kVK_ANSI_Q,
KeyQuote: kVK_ANSI_Quote,
KeyR: kVK_ANSI_R,
KeyS: kVK_ANSI_S,
KeySemicolon: kVK_ANSI_Semicolon,
KeyShiftLeft: kVK_Shift,
KeyShiftRight: kVK_RightShift,
KeySlash: kVK_ANSI_Slash,
KeySpace: kVK_Space,
KeyT: kVK_ANSI_T,
KeyTab: kVK_Tab,
KeyU: kVK_ANSI_U,
KeyV: kVK_ANSI_V,
KeyW: kVK_ANSI_W,
KeyX: kVK_ANSI_X,
KeyY: kVK_ANSI_Y,
KeyZ: kVK_ANSI_Z,
}