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audio: Bug fix: Compile error and noise on Windows
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@ -80,7 +80,7 @@ type Player struct {
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headers []*header
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headers []*header
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}
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}
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const bufferSize = 1024
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const bufferSize = 4096
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func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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numBlockAlign := channelNum * bytesPerSample
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numBlockAlign := channelNum * bytesPerSample
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@ -135,6 +135,7 @@ func (p *Player) Proceed(data []byte) error {
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return nil
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return nil
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}
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}
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func (p *Player) Close() {
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func (p *Player) Close() error {
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// TODO: Implement this
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// TODO: Implement this
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return nil
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}
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}
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