mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio/internal/readerdriver: Reimplement Windows driver with multiple waveOutOpen
This improves the result of examples/piano significantly. The issue of mutexes (#1652) is also resolved by this new implementation. Closes #1652 Closes #1653
This commit is contained in:
parent
3e113e69e8
commit
98bfe5a692
@ -55,7 +55,10 @@ func (h *header) Write(data []byte) error {
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data = append(data, make([]byte, n)...)
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}
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copy(h.buffer, data)
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return waveOutWrite(h.waveOut, h.waveHdr)
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if err := waveOutWrite(h.waveOut, h.waveHdr); err != nil {
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return err
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}
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return nil
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}
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func (h *header) IsQueued() bool {
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@ -81,7 +84,6 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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}
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thePlayers.setContext(c)
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return c, ready, nil
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}
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@ -94,145 +96,54 @@ func (c *context) Resume() error {
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}
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type players struct {
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context *context
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players map[*playerImpl]struct{}
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buf []byte
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err error
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waveOut uintptr
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headers []*header
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cond *sync.Cond
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players map[uintptr]*playerImpl
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toResume map[*playerImpl]struct{}
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cond *sync.Cond
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}
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func (p *players) setContext(context *context) {
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func (p *players) add(player *playerImpl, waveOut uintptr) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.context = context
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}
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func (p *players) add(player *playerImpl) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.err != nil {
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return p.err
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}
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if p.players == nil {
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p.players = map[*playerImpl]struct{}{}
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p.players = map[uintptr]*playerImpl{}
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}
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p.players[player] = struct{}{}
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p.cond.Signal()
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if p.waveOut != 0 {
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return nil
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runLoop := len(p.players) == 0
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p.players[waveOut] = player
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if runLoop {
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// Use the only one loop. Windows' context switching is not efficent and
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// using too many goroutines might be problematic.
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go p.loop()
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}
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numBlockAlign := p.context.channelNum * p.context.bitDepthInBytes
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f := &waveformatex{
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wFormatTag: waveFormatPCM,
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nChannels: uint16(p.context.channelNum),
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nSamplesPerSec: uint32(p.context.sampleRate),
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nAvgBytesPerSec: uint32(p.context.sampleRate * numBlockAlign),
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wBitsPerSample: uint16(p.context.bitDepthInBytes * 8),
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nBlockAlign: uint16(numBlockAlign),
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}
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w, err := waveOutOpen(f, waveOutOpenCallback)
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const elementNotFound = 1168
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if e, ok := err.(*winmmError); ok && e.errno == elementNotFound {
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// TODO: No device was found. Return the dummy device (hajimehoshi/oto#77).
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// TODO: Retry to open the device when possible.
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return err
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}
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if err != nil {
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return err
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}
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p.waveOut = w
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p.headers = make([]*header, 0, 4)
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for len(p.headers) < cap(p.headers) {
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h, err := newHeader(p.waveOut, headerBufferSize)
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if err != nil {
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return err
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}
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p.headers = append(p.headers, h)
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}
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if err := p.readAndWriteBuffers(); err != nil {
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return err
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}
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go p.loop()
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return nil
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}
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func (p *players) remove(player *playerImpl) error {
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func (p *players) remove(waveOut uintptr) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.removeImpl(player)
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}
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func (p *players) removeImpl(player *playerImpl) error {
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if p.err != nil {
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return p.err
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pl, ok := p.players[waveOut]
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if !ok {
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return
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}
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delete(p.players, player)
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return nil
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}
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delete(p.players, waveOut)
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delete(p.toResume, pl)
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func (p *players) shouldWait() bool {
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if p.waveOut == 0 {
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return false
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}
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if len(p.players) == 0 {
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return true
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}
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if len(p.buf) < headerBufferSize*len(p.headers) {
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return false
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}
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for _, h := range p.headers {
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if !h.IsQueued() {
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return false
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}
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}
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return true
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}
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func (p *players) loop() {
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for {
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p.cond.L.Lock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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if p.waveOut == 0 {
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p.cond.L.Unlock()
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return
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}
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if err := p.readAndWriteBuffers(); err != nil {
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p.err = err
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p.cond.L.Unlock()
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break
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}
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p.cond.L.Unlock()
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}
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p.cond.Signal()
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}
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func (p *players) suspend() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.waveOut == 0 {
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return nil
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}
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if err := waveOutPause(p.waveOut); err != nil {
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return err
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for _, pl := range p.players {
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if !pl.IsPlaying() {
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continue
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}
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pl.Pause()
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if p.toResume == nil {
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p.toResume = map[*playerImpl]struct{}{}
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}
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p.toResume[pl] = struct{}{}
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}
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return nil
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}
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@ -241,128 +152,47 @@ func (p *players) resume() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.waveOut == 0 {
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return nil
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for pl := range p.toResume {
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pl.Play()
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delete(p.toResume, pl)
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}
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if err := waveOutRestart(p.waveOut); err != nil {
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return err
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}
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p.cond.Signal()
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return nil
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}
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var waveOutOpenCallback = windows.NewCallbackCDecl(func(hwo, uMsg, dwInstance, dwParam1, dwParam2 uintptr) uintptr {
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const womDone = 0x3bd
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if uMsg != womDone {
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return 0
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}
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thePlayers.cond.Signal()
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return 0
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})
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func (p *players) readAndWriteBuffers() error {
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func (p *players) shouldWait() bool {
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if len(p.players) == 0 {
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return nil
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return false
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}
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headerNum := 0
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for _, h := range p.headers {
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if h.IsQueued() {
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continue
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for _, pl := range p.players {
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if pl.canProceed() {
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return false
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}
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headerNum++
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}
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if headerNum == 0 {
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return nil
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return true
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}
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func (p *players) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return len(p.players) > 0
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}
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if n := headerBufferSize*headerNum - len(p.buf); n > 0 {
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// Do mixing of the current players instead of mixing on the OS side.
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// Apparently, mixing on the Go side is more effient and requires less buffers.
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//
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// waveOutSetVolume is not used since it doesn't work correctly in some environments.
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var volumes []float64
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var bufs [][]byte
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for pl := range p.players {
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buf := make([]byte, n)
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n := pl.read(buf)
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bufs = append(bufs, buf[:n])
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volumes = append(volumes, pl.Volume())
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func (p *players) loop() {
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for {
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if !p.wait() {
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return
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}
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buf := make([]byte, n)
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switch p.context.bitDepthInBytes {
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case 1:
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const (
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max = 127
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min = -128
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offset = 128
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)
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for i := 0; i < n; i++ {
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var x int16
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for j, b := range bufs {
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if len(b) <= i {
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continue
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}
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xx := int16(b[i]) - offset
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x += int16(float64(xx) * volumes[j])
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}
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if x > max {
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x = max
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}
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if x < min {
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x = min
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}
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buf[i] = byte(x + offset)
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}
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case 2:
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const (
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max = (1 << 15) - 1
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min = -(1 << 15)
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)
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for i := 0; i < n/2; i++ {
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var x int32
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for j, b := range bufs {
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if len(b) <= 2*i {
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continue
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}
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xx := int32(int16(b[2*i]) | (int16(b[2*i+1]) << 8))
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x += int32(float64(xx) * volumes[j])
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}
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if x > max {
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x = max
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}
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if x < min {
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x = min
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}
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buf[2*i] = byte(x)
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buf[2*i+1] = byte(x >> 8)
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}
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p.cond.L.Lock()
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for _, pl := range p.players {
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pl.readAndWriteBuffer()
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}
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p.buf = append(p.buf, buf...)
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p.cond.L.Unlock()
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}
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for _, h := range p.headers {
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if len(p.buf) < headerBufferSize {
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break
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}
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if h.IsQueued() {
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continue
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}
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if err := h.Write(p.buf[:headerBufferSize]); err != nil {
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// This error can happen when e.g. a new HDMI connection is detected (hajimehoshi/oto#51).
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const errorNotFound = 1168
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if werr := err.(*winmmError); werr.fname == "waveOutWrite" && werr.errno == errorNotFound {
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// TODO: Retry later.
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}
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return err
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}
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p.buf = p.buf[headerBufferSize:]
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}
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return nil
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}
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var thePlayers = players{
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@ -377,7 +207,9 @@ type playerImpl struct {
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context *context
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src io.Reader
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err error
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waveOut uintptr
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state playerState
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headers []*header
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buf []byte
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eof bool
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volume float64
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@ -404,7 +236,6 @@ func (p *player) Err() error {
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func (p *playerImpl) Err() error {
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p.m.Lock()
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defer p.m.Unlock()
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return p.err
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}
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@ -434,6 +265,44 @@ func (p *playerImpl) playImpl() {
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return
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}
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if p.waveOut == 0 {
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numBlockAlign := p.context.channelNum * p.context.bitDepthInBytes
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f := &waveformatex{
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wFormatTag: waveFormatPCM,
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nChannels: uint16(p.context.channelNum),
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nSamplesPerSec: uint32(p.context.sampleRate),
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nAvgBytesPerSec: uint32(p.context.sampleRate * numBlockAlign),
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wBitsPerSample: uint16(p.context.bitDepthInBytes * 8),
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nBlockAlign: uint16(numBlockAlign),
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}
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w, err := waveOutOpen(f, waveOutOpenCallback)
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const elementNotFound = 1168
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if e, ok := err.(*winmmError); ok && e.errno == elementNotFound {
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// TODO: No device was found. Return the dummy device (hajimehoshi/oto#77).
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// TODO: Retry to open the device when possible.
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p.setErrorImpl(err)
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return
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}
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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p.waveOut = w
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p.headers = make([]*header, 0, 6)
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for len(p.headers) < cap(p.headers) {
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h, err := newHeader(p.waveOut, headerBufferSize)
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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p.headers = append(p.headers, h)
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}
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thePlayers.add(p, p.waveOut)
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}
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buf := make([]byte, p.context.maxBufferSize())
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for len(p.buf) < p.context.maxBufferSize() {
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n, err := p.src.Read(buf)
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@ -452,21 +321,39 @@ func (p *playerImpl) playImpl() {
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return
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}
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// Set the state before adding the player so that the audio loop can start to play it immediately.
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// This is a little tricky since this depends on the timing of Signal().
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// Set the state first as readAndWriteBufferImpl checks the current player state.
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p.state = playerPlay
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// thePlayers can has another mutex, and double mutex might introduce a deadlock.
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p.m.Unlock()
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err := thePlayers.add(p)
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p.m.Lock()
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// Call readAndWriteBufferImpl to ensure at least one header is queued.
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p.readAndWriteBufferImpl()
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if err != nil {
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if err := waveOutRestart(p.waveOut); err != nil {
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p.setErrorImpl(err)
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return
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}
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// Do not create the player's own loop. Scheduling on Winodws is inefficient compared to the other OSes.
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// Switching goroutines is very inefficient on Windows. Avoid a dedicated goroutine for a player.
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}
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func volumeForWinAPI(v float64) uint32 {
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u32 := uint32(0xffff * v)
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return (u32 << 16) | u32
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}
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func (p *playerImpl) queuedHeadersNum() int {
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var c int
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for _, h := range p.headers {
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if h.IsQueued() {
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c++
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}
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}
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return c
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}
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func (p *playerImpl) canProceed() bool {
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p.m.Lock()
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defer p.m.Unlock()
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return p.queuedHeadersNum() < len(p.headers) && p.state == playerPlay
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}
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func (p *player) Pause() {
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@ -486,6 +373,17 @@ func (p *playerImpl) pauseImpl() {
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if p.state != playerPlay {
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return
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}
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if p.waveOut == 0 {
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return
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}
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// waveOutPause never return when there is no queued header.
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if p.queuedHeadersNum() > 0 {
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if err := waveOutPause(p.waveOut); err != nil {
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p.setErrorImpl(err)
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return
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}
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}
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p.state = playerPaused
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}
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@ -507,6 +405,38 @@ func (p *playerImpl) resetImpl() {
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if p.state == playerClosed {
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return
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}
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if p.waveOut == 0 {
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return
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}
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// waveOutReset and waveOutPause never return when there is no queued header.
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if p.queuedHeadersNum() > 0 {
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err := waveOutReset(p.waveOut)
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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err = waveOutPause(p.waveOut)
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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}
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// Now all the headers are WHDR_DONE. Recreate the headers.
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for i, h := range p.headers {
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if err := h.Close(); err != nil {
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p.setErrorImpl(err)
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return
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}
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h, err := newHeader(p.waveOut, headerBufferSize)
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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p.headers[i] = h
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}
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p.state = playerPaused
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p.buf = p.buf[:0]
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@ -566,59 +496,142 @@ func (p *playerImpl) Close() error {
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func (p *playerImpl) closeImpl() error {
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p.state = playerClosed
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if p.waveOut != 0 {
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for _, h := range p.headers {
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if err := h.Close(); err != nil && p.err == nil {
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p.err = err
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}
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}
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p.headers = p.headers[:0]
|
||||
if err := waveOutClose(p.waveOut); err != nil && p.err == nil {
|
||||
p.err = err
|
||||
}
|
||||
|
||||
p.m.Unlock()
|
||||
err := thePlayers.remove(p)
|
||||
p.m.Lock()
|
||||
// This player's lock might block thePlayer's lock. Unlock this first.
|
||||
p.m.Unlock()
|
||||
thePlayers.remove(p.waveOut)
|
||||
p.m.Lock()
|
||||
|
||||
if err != nil && p.err == nil {
|
||||
p.err = err
|
||||
p.waveOut = 0
|
||||
}
|
||||
return p.err
|
||||
}
|
||||
|
||||
func (p *playerImpl) setError(err error) {
|
||||
var waveOutOpenCallback = windows.NewCallbackCDecl(func(hwo, uMsg, dwInstance, dwParam1, dwParam2 uintptr) uintptr {
|
||||
const womDone = 0x3bd
|
||||
if uMsg != womDone {
|
||||
return 0
|
||||
}
|
||||
thePlayers.cond.Signal()
|
||||
return 0
|
||||
})
|
||||
|
||||
func (p *playerImpl) readAndWriteBuffer() {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.setErrorImpl(err)
|
||||
p.readAndWriteBufferImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) readAndWriteBufferImpl() {
|
||||
if p.state != playerPlay {
|
||||
return
|
||||
}
|
||||
|
||||
if len(p.buf) < p.context.maxBufferSize() && !p.eof {
|
||||
buf := make([]byte, p.context.maxBufferSize())
|
||||
n, err := p.src.Read(buf)
|
||||
if err != nil && err != io.EOF {
|
||||
p.setErrorImpl(err)
|
||||
return
|
||||
}
|
||||
p.buf = append(p.buf, buf[:n]...)
|
||||
if err == io.EOF && len(p.buf) == 0 {
|
||||
p.eof = true
|
||||
}
|
||||
}
|
||||
|
||||
if len(p.buf) > 0 {
|
||||
for _, h := range p.headers {
|
||||
if h.IsQueued() {
|
||||
continue
|
||||
}
|
||||
|
||||
n := headerBufferSize
|
||||
if n > len(p.buf) {
|
||||
n = len(p.buf)
|
||||
}
|
||||
buf := p.buf[:n]
|
||||
|
||||
// Adjust the volume
|
||||
if p.volume < 1 {
|
||||
switch p.context.bitDepthInBytes {
|
||||
case 1:
|
||||
const (
|
||||
max = 127
|
||||
min = -128
|
||||
offset = 128
|
||||
)
|
||||
for i, b := range buf {
|
||||
x := int16(b) - offset
|
||||
x = int16(float64(x) * p.volume)
|
||||
if x > max {
|
||||
x = max
|
||||
}
|
||||
if x < min {
|
||||
x = min
|
||||
}
|
||||
buf[i] = byte(x + offset)
|
||||
}
|
||||
case 2:
|
||||
const (
|
||||
max = (1 << 15) - 1
|
||||
min = -(1 << 15)
|
||||
)
|
||||
for i := 0; i < n/2; i++ {
|
||||
x := int32(int16(buf[2*i]) | (int16(buf[2*i+1]) << 8))
|
||||
x = int32(float64(x) * p.volume)
|
||||
if x > max {
|
||||
x = max
|
||||
}
|
||||
if x < min {
|
||||
x = min
|
||||
}
|
||||
buf[2*i] = byte(x)
|
||||
buf[2*i+1] = byte(x >> 8)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if err := h.Write(buf); err != nil {
|
||||
// This error can happen when e.g. a new HDMI connection is detected (hajimehoshi/oto#51).
|
||||
const errorNotFound = 1168
|
||||
if werr := err.(*winmmError); werr.fname == "waveOutWrite" {
|
||||
switch {
|
||||
case werr.mmresult == mmsyserrNomem:
|
||||
continue
|
||||
case werr.errno == errorNotFound:
|
||||
// TODO: Retry later.
|
||||
}
|
||||
}
|
||||
p.setErrorImpl(err)
|
||||
return
|
||||
}
|
||||
|
||||
p.buf = p.buf[n:]
|
||||
|
||||
// 4 is an arbitrary number that doesn't cause a problem at examples/piano (#1653).
|
||||
if p.queuedHeadersNum() >= 4 {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if p.queuedHeadersNum() == 0 && p.eof {
|
||||
p.pauseImpl()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *playerImpl) setErrorImpl(err error) {
|
||||
p.err = err
|
||||
p.closeImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) read(buf []byte) int {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
if p.state != playerPlay {
|
||||
return 0
|
||||
}
|
||||
|
||||
if len(p.buf) == 0 && p.eof {
|
||||
p.pauseImpl()
|
||||
return 0
|
||||
}
|
||||
|
||||
if len(p.buf) < p.context.maxBufferSize() {
|
||||
buf := make([]byte, p.context.maxBufferSize())
|
||||
n, err := p.src.Read(buf)
|
||||
if err != nil && err != io.EOF {
|
||||
p.setErrorImpl(err)
|
||||
return len(buf)
|
||||
}
|
||||
|
||||
p.buf = append(p.buf, buf[:n]...)
|
||||
if err == io.EOF {
|
||||
p.eof = true
|
||||
}
|
||||
}
|
||||
|
||||
bytesPerSample := p.context.channelNum * p.context.bitDepthInBytes
|
||||
n := len(p.buf) / bytesPerSample * bytesPerSample
|
||||
n = copy(buf, p.buf[:n])
|
||||
p.buf = p.buf[n:]
|
||||
|
||||
return n
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ var (
|
||||
procWaveOutClose = winmm.NewProc("waveOutClose")
|
||||
procWaveOutPause = winmm.NewProc("waveOutPause")
|
||||
procWaveOutPrepareHeader = winmm.NewProc("waveOutPrepareHeader")
|
||||
procWaveOutReset = winmm.NewProc("waveOutReset")
|
||||
procWaveOutRestart = winmm.NewProc("waveOutRestart")
|
||||
procWaveOutUnprepareHeader = winmm.NewProc("waveOutUnprepareHeader")
|
||||
procWaveOutWrite = winmm.NewProc("waveOutWrite")
|
||||
@ -202,6 +203,23 @@ func waveOutPrepareHeader(hwo uintptr, pwh *wavehdr) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func waveOutReset(hwo uintptr) error {
|
||||
r, _, e := procWaveOutReset.Call(hwo)
|
||||
if e.(windows.Errno) != 0 {
|
||||
return &winmmError{
|
||||
fname: "waveOutReset",
|
||||
errno: e.(windows.Errno),
|
||||
}
|
||||
}
|
||||
if mmresult(r) != mmsyserrNoerror {
|
||||
return &winmmError{
|
||||
fname: "waveOutReset",
|
||||
mmresult: mmresult(r),
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func waveOutRestart(hwo uintptr) error {
|
||||
r, _, e := procWaveOutRestart.Call(hwo)
|
||||
if e.(windows.Errno) != 0 {
|
||||
|
Loading…
Reference in New Issue
Block a user