diff --git a/gameforui.go b/gameforui.go index 71fc77a04..220b73895 100644 --- a/gameforui.go +++ b/gameforui.go @@ -129,7 +129,7 @@ func (g *gameForUI) DrawFinalScreen(scale, offsetX, offsetY float64) { return } - DefaultDrawFinalsScreen(g.screen, g.offscreen, geoM) + DefaultDrawFinalScreen(g.screen, g.offscreen, geoM) } var ( @@ -137,12 +137,12 @@ var ( theScreenShaderOnce sync.Once ) -// DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen], +// DefaultDrawFinalScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen], // used when a [Game] doesn't implement [FinalScreenDrawer]. // -// You can use DefaultDrawFinalsScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen] +// You can use DefaultDrawFinalScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen] // in your implementation of [FinalScreenDrawer], for example. -func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) { +func DefaultDrawFinalScreen(screen *Image, offscreen *Image, geoM GeoM) { theScreenShaderOnce.Do(func() { s, err := newShader(builtinshader.ScreenShaderSource, "screen") if err != nil {