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internal/ui: remove graphicsDrivre() calls from image.go
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commit
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@ -16,7 +16,6 @@ package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/mipmap"
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@ -78,7 +77,7 @@ func (i *Image) At(x, y int) (r, g, b, a byte) {
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return 0, 0, 0, 0
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}
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r, g, b, a, err := i.mipmap.At(graphicsDriver(), x, y)
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r, g, b, a, err := theUI.imageAt(i.mipmap, x, y)
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if err != nil {
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if panicOnErrorOnReadingPixels {
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panic(err)
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@ -90,7 +89,7 @@ func (i *Image) At(x, y int) (r, g, b, a byte) {
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}
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func (i *Image) DumpScreenshot(name string, blackbg bool) error {
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return i.mipmap.DumpScreenshot(graphicsDriver(), name, blackbg)
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return theUI.dumpScreenshot(i.mipmap, name, blackbg)
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}
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func (i *Image) SetIndependent(independent bool) {
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@ -102,5 +101,5 @@ func (i *Image) SetVolatile(volatile bool) {
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}
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func DumpImages(dir string) error {
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return atlas.DumpImages(graphicsDriver(), dir)
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return theUI.dumpImages(dir)
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}
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@ -16,6 +16,9 @@ package ui
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/mipmap"
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)
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type MouseButton int
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@ -67,3 +70,15 @@ const (
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WindowResizingModeOnlyFullscreenEnabled
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WindowResizingModeEnabled
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)
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func (u *UserInterface) imageAt(mipmap *mipmap.Mipmap, x, y int) (r, g, b, a byte, err error) {
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return mipmap.At(graphicsDriver(), x, y)
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}
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func (u *UserInterface) dumpScreenshot(mipmap *mipmap.Mipmap, name string, blackbg bool) error {
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return mipmap.DumpScreenshot(graphicsDriver(), name, blackbg)
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}
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func (u *UserInterface) dumpImages(dir string) error {
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return atlas.DumpImages(graphicsDriver(), dir)
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}
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@ -34,10 +34,10 @@ type UserInterface struct {
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input Input
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}
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var theUserInterface UserInterface
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var theUI UserInterface
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func Get() *UserInterface {
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return &theUserInterface
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return &theUI
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}
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func (u *UserInterface) Run(game Game) error {
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@ -116,7 +116,7 @@ func (*UserInterface) SetInitFocused(focused bool) {
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}
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func (*UserInterface) Input() *Input {
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return &theUserInterface.input
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return &theUI.input
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}
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func (*UserInterface) Window() *Window {
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