mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-13 12:32:05 +01:00
internal/uidriver/glfw: bug fix: a callback must be registered at createWindow
This commit is contained in:
parent
80f178b5e8
commit
9999b65261
@ -711,6 +711,7 @@ func (u *UserInterface) createWindow() error {
|
|||||||
|
|
||||||
u.registerWindowSetSizeCallback()
|
u.registerWindowSetSizeCallback()
|
||||||
u.registerWindowCloseCallback()
|
u.registerWindowCloseCallback()
|
||||||
|
u.registerWindowFramebufferSizeCallback()
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -782,6 +783,28 @@ func (u *UserInterface) registerWindowCloseCallback() {
|
|||||||
u.window.SetCloseCallback(u.closeCallback)
|
u.window.SetCloseCallback(u.closeCallback)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// registerWindowFramebufferSizeCallback must be called from the main thread.
|
||||||
|
func (u *UserInterface) registerWindowFramebufferSizeCallback() {
|
||||||
|
if u.defaultFramebufferSizeCallback == 0 {
|
||||||
|
// When the window gets resized (either by manual window resize or a window
|
||||||
|
// manager), glfw sends a framebuffer size callback which we need to handle (#1960).
|
||||||
|
// This event is the only way to handle the size change at least on i3 window manager.
|
||||||
|
u.defaultFramebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, w, h int) {
|
||||||
|
if u.isFullscreen() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// The framebuffer size is always scaled by the device scale factor (#1975).
|
||||||
|
// See also the implementation in uiContext.updateOffscreen.
|
||||||
|
s := u.deviceScaleFactor(u.currentMonitor())
|
||||||
|
ww := int(float64(w) / s)
|
||||||
|
wh := int(float64(h) / s)
|
||||||
|
u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
|
||||||
|
})
|
||||||
|
}
|
||||||
|
u.window.SetFramebufferSizeCallback(u.defaultFramebufferSizeCallback)
|
||||||
|
}
|
||||||
|
|
||||||
// waitForFramebufferSizeCallback waits for GLFW's FramebufferSize callback.
|
// waitForFramebufferSizeCallback waits for GLFW's FramebufferSize callback.
|
||||||
// f is a process executed after registering the callback.
|
// f is a process executed after registering the callback.
|
||||||
// If the callback is not invoked for a while, waitForFramebufferSizeCallback times out and return.
|
// If the callback is not invoked for a while, waitForFramebufferSizeCallback times out and return.
|
||||||
@ -905,23 +928,6 @@ func (u *UserInterface) init() error {
|
|||||||
u.window.Maximize()
|
u.window.Maximize()
|
||||||
}
|
}
|
||||||
|
|
||||||
// When the window gets resized (either by manual window resize or a window
|
|
||||||
// manager), glfw sends a framebuffer size callback which we need to handle (#1960).
|
|
||||||
// This event is the only way to handle the size change at least on i3 window manager.
|
|
||||||
u.defaultFramebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, w, h int) {
|
|
||||||
if u.isFullscreen() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// The framebuffer size is always scaled by the device scale factor (#1975).
|
|
||||||
// See also the implementation in uiContext.updateOffscreen.
|
|
||||||
s := u.deviceScaleFactor(u.currentMonitor())
|
|
||||||
ww := int(float64(w) / s)
|
|
||||||
wh := int(float64(h) / s)
|
|
||||||
u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
|
|
||||||
})
|
|
||||||
u.window.SetFramebufferSizeCallback(u.defaultFramebufferSizeCallback)
|
|
||||||
|
|
||||||
u.window.SetTitle(u.title)
|
u.window.SetTitle(u.title)
|
||||||
u.window.Show()
|
u.window.Show()
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user