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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
graphicsdriver/opengl: Use Go const values instead of getting them dynamically
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parent
e09f3aa286
commit
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@ -20,6 +20,7 @@ import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
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"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/web"
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@ -72,108 +73,33 @@ func getProgramID(p program) programID {
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return p.id
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}
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const (
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vertexShader = shaderType(gles.VERTEX_SHADER)
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fragmentShader = shaderType(gles.FRAGMENT_SHADER)
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arrayBuffer = bufferType(gles.ARRAY_BUFFER)
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elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
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dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
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streamDraw = bufferUsage(gles.STREAM_DRAW)
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pixelUnpackBuffer = bufferType(gles.PIXEL_UNPACK_BUFFER)
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short = dataType(gles.SHORT)
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float = dataType(gles.FLOAT)
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zero = operation(gles.ZERO)
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one = operation(gles.ONE)
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srcAlpha = operation(gles.SRC_ALPHA)
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dstAlpha = operation(gles.DST_ALPHA)
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oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
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dstColor = operation(gles.DST_COLOR)
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)
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var (
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vertexShader shaderType
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fragmentShader shaderType
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arrayBuffer bufferType
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elementArrayBuffer bufferType
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dynamicDraw bufferUsage
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streamDraw bufferUsage
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pixelUnpackBuffer bufferType
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short dataType
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float dataType
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zero operation
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one operation
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srcAlpha operation
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dstAlpha operation
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oneMinusSrcAlpha operation
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oneMinusDstAlpha operation
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dstColor operation
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blend js.Value
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clampToEdge js.Value
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compileStatus js.Value
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colorAttachment0 js.Value
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framebuffer_ js.Value
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framebufferBinding js.Value
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framebufferComplete js.Value
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highFloat js.Value
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linkStatus js.Value
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maxTextureSize js.Value
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nearest js.Value
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noError js.Value
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rgba js.Value
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scissorTest js.Value
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texture2d js.Value
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textureMagFilter js.Value
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textureMinFilter js.Value
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textureWrapS js.Value
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textureWrapT js.Value
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triangles js.Value
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unpackAlignment js.Value
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unsignedByte js.Value
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unsignedShort js.Value
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texture0 int
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isWebGL2Available bool
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)
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func init() {
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// Accessing the prototype is rquired on Safari.
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var contextPrototype js.Value
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if !jsutil.Equal(js.Global().Get("WebGL2RenderingContext"), js.Undefined()) {
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contextPrototype = js.Global().Get("WebGL2RenderingContext").Get("prototype")
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isWebGL2Available = true
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} else {
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contextPrototype = js.Global().Get("WebGLRenderingContext").Get("prototype")
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}
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vertexShader = shaderType(contextPrototype.Get("VERTEX_SHADER").Int())
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fragmentShader = shaderType(contextPrototype.Get("FRAGMENT_SHADER").Int())
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arrayBuffer = bufferType(contextPrototype.Get("ARRAY_BUFFER").Int())
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elementArrayBuffer = bufferType(contextPrototype.Get("ELEMENT_ARRAY_BUFFER").Int())
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dynamicDraw = bufferUsage(contextPrototype.Get("DYNAMIC_DRAW").Int())
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streamDraw = bufferUsage(contextPrototype.Get("STREAM_DRAW").Int())
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short = dataType(contextPrototype.Get("SHORT").Int())
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float = dataType(contextPrototype.Get("FLOAT").Int())
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zero = operation(contextPrototype.Get("ZERO").Int())
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one = operation(contextPrototype.Get("ONE").Int())
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srcAlpha = operation(contextPrototype.Get("SRC_ALPHA").Int())
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dstAlpha = operation(contextPrototype.Get("DST_ALPHA").Int())
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oneMinusSrcAlpha = operation(contextPrototype.Get("ONE_MINUS_SRC_ALPHA").Int())
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oneMinusDstAlpha = operation(contextPrototype.Get("ONE_MINUS_DST_ALPHA").Int())
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dstColor = operation(contextPrototype.Get("DST_COLOR").Int())
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blend = contextPrototype.Get("BLEND")
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clampToEdge = contextPrototype.Get("CLAMP_TO_EDGE")
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compileStatus = contextPrototype.Get("COMPILE_STATUS")
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colorAttachment0 = contextPrototype.Get("COLOR_ATTACHMENT0")
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framebuffer_ = contextPrototype.Get("FRAMEBUFFER")
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framebufferBinding = contextPrototype.Get("FRAMEBUFFER_BINDING")
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framebufferComplete = contextPrototype.Get("FRAMEBUFFER_COMPLETE")
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highFloat = contextPrototype.Get("HIGH_FLOAT")
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linkStatus = contextPrototype.Get("LINK_STATUS")
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maxTextureSize = contextPrototype.Get("MAX_TEXTURE_SIZE")
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nearest = contextPrototype.Get("NEAREST")
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noError = contextPrototype.Get("NO_ERROR")
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rgba = contextPrototype.Get("RGBA")
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scissorTest = contextPrototype.Get("SCISSOR_TEST")
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texture0 = contextPrototype.Get("TEXTURE0").Int()
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texture2d = contextPrototype.Get("TEXTURE_2D")
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textureMagFilter = contextPrototype.Get("TEXTURE_MAG_FILTER")
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textureMinFilter = contextPrototype.Get("TEXTURE_MIN_FILTER")
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textureWrapS = contextPrototype.Get("TEXTURE_WRAP_S")
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textureWrapT = contextPrototype.Get("TEXTURE_WRAP_T")
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triangles = contextPrototype.Get("TRIANGLES")
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unpackAlignment = contextPrototype.Get("UNPACK_ALIGNMENT")
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unsignedByte = contextPrototype.Get("UNSIGNED_BYTE")
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unsignedShort = contextPrototype.Get("UNSIGNED_SHORT")
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if isWebGL2Available {
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pixelUnpackBuffer = bufferType(contextPrototype.Get("PIXEL_UNPACK_BUFFER").Int())
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}
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}
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@ -223,10 +149,10 @@ func (c *context) reset() error {
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return driver.GraphicsNotReady
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}
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gl := c.gl
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gl.Call("enable", blend)
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gl.Call("enable", scissorTest)
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gl.Call("enable", gles.BLEND)
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gl.Call("enable", gles.SCISSOR_TEST)
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c.blendFunc(driver.CompositeModeSourceOver)
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f := gl.Call("getParameter", framebufferBinding)
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f := gl.Call("getParameter", gles.FRAMEBUFFER_BINDING)
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c.screenFramebuffer = framebufferNative(f)
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return nil
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}
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@ -255,13 +181,13 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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if jsutil.Equal(t, js.Null()) {
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return textureNative(js.Null()), errors.New("opengl: glGenTexture failed")
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}
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gl.Call("pixelStorei", unpackAlignment, 4)
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gl.Call("pixelStorei", gles.UNPACK_ALIGNMENT, 4)
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c.bindTexture(textureNative(t))
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gl.Call("texParameteri", texture2d, textureMagFilter, nearest)
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gl.Call("texParameteri", texture2d, textureMinFilter, nearest)
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gl.Call("texParameteri", texture2d, textureWrapS, clampToEdge)
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gl.Call("texParameteri", texture2d, textureWrapT, clampToEdge)
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gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
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gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
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gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
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gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
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// Firefox warns the usage of textures without specifying pixels (#629)
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//
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@ -270,7 +196,7 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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// In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine
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// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
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// avoided.
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gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil)
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gl.Call("texImage2D", gles.TEXTURE_2D, 0, gles.RGBA, width, height, 0, gles.RGBA, gles.UNSIGNED_BYTE, nil)
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return textureNative(t), nil
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}
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@ -278,7 +204,7 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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func (c *context) bindFramebufferImpl(f framebufferNative) {
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c.ensureGL()
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gl := c.gl
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gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
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gl.Call("bindFramebuffer", gles.FRAMEBUFFER, js.Value(f))
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}
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func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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@ -288,7 +214,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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c.bindFramebuffer(f.native)
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p := jsutil.TemporaryUint8Array(4 * width * height)
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gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
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gl.Call("readPixels", 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
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return jsutil.Uint8ArrayToSlice(p)
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}
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@ -296,13 +222,13 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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func (c *context) activeTexture(idx int) {
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c.ensureGL()
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gl := c.gl
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gl.Call("activeTexture", texture0+idx)
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gl.Call("activeTexture", gles.TEXTURE0+idx)
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}
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func (c *context) bindTextureImpl(t textureNative) {
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c.ensureGL()
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gl := c.gl
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gl.Call("bindTexture", texture2d, js.Value(t))
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gl.Call("bindTexture", gles.TEXTURE_2D, js.Value(t))
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}
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func (c *context) deleteTexture(t textureNative) {
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@ -328,8 +254,8 @@ func (c *context) newFramebuffer(t textureNative) (framebufferNative, error) {
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f := gl.Call("createFramebuffer")
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c.bindFramebuffer(framebufferNative(f))
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gl.Call("framebufferTexture2D", framebuffer_, colorAttachment0, texture2d, js.Value(t), 0)
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if s := gl.Call("checkFramebufferStatus", framebuffer_); s.Int() != framebufferComplete.Int() {
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gl.Call("framebufferTexture2D", gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, js.Value(t), 0)
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if s := gl.Call("checkFramebufferStatus", gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE {
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return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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}
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@ -370,7 +296,7 @@ func (c *context) newShader(shaderType shaderType, source string) (shader, error
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gl.Call("shaderSource", js.Value(s), source)
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gl.Call("compileShader", js.Value(s))
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if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() {
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if !gl.Call("getShaderParameter", js.Value(s), gles.COMPILE_STATUS).Bool() {
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log := gl.Call("getShaderInfoLog", js.Value(s))
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return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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@ -400,7 +326,7 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
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}
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gl.Call("linkProgram", v)
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if !gl.Call("getProgramParameter", v, linkStatus).Bool() {
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if !gl.Call("getProgramParameter", v, gles.LINK_STATUS).Bool() {
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info := gl.Call("getProgramInfoLog", v).String()
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return program{}, fmt.Errorf("opengl: program error: %s", info)
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}
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@ -564,19 +490,19 @@ func (c *context) deleteBuffer(b buffer) {
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func (c *context) drawElements(len int, offsetInBytes int) {
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c.ensureGL()
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gl := c.gl
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gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
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gl.Call("drawElements", gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes)
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}
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func (c *context) maxTextureSizeImpl() int {
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c.ensureGL()
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gl := c.gl
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return gl.Call("getParameter", maxTextureSize).Int()
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return gl.Call("getParameter", gles.MAX_TEXTURE_SIZE).Int()
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}
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func (c *context) getShaderPrecisionFormatPrecision() int {
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c.ensureGL()
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gl := c.gl
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return gl.Call("getShaderPrecisionFormat", js.ValueOf(int(fragmentShader)), highFloat).Get("precision").Int()
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return gl.Call("getShaderPrecisionFormat", js.ValueOf(int(fragmentShader)), gles.HIGH_FLOAT).Get("precision").Int()
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}
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func (c *context) flush() {
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@ -603,7 +529,7 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels))
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jsutil.CopySliceToJS(arr, a.Pixels)
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gl.Call("texSubImage2D", texture2d, 0, a.X, a.Y, a.Width, a.Height, rgba, unsignedByte, arr)
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gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr)
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}
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}
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@ -636,6 +562,6 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, GLintptr offset);
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gl.Call("texSubImage2D", texture2d, 0, 0, 0, width, height, rgba, unsignedByte, 0)
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gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0)
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gl.Call("bindBuffer", int(pixelUnpackBuffer), nil)
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}
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@ -12,8 +12,6 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// Package gles implements Go bindings to OpenGL ES.
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package gles
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