graphicsdriver/opengl: Use Go const values instead of getting them dynamically

This commit is contained in:
Hajime Hoshi 2020-11-08 19:23:32 +09:00
parent e09f3aa286
commit 99b4a3096a
2 changed files with 43 additions and 119 deletions

View File

@ -20,6 +20,7 @@ import (
"syscall/js"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/web"
@ -72,108 +73,33 @@ func getProgramID(p program) programID {
return p.id
}
const (
vertexShader = shaderType(gles.VERTEX_SHADER)
fragmentShader = shaderType(gles.FRAGMENT_SHADER)
arrayBuffer = bufferType(gles.ARRAY_BUFFER)
elementArrayBuffer = bufferType(gles.ELEMENT_ARRAY_BUFFER)
dynamicDraw = bufferUsage(gles.DYNAMIC_DRAW)
streamDraw = bufferUsage(gles.STREAM_DRAW)
pixelUnpackBuffer = bufferType(gles.PIXEL_UNPACK_BUFFER)
short = dataType(gles.SHORT)
float = dataType(gles.FLOAT)
zero = operation(gles.ZERO)
one = operation(gles.ONE)
srcAlpha = operation(gles.SRC_ALPHA)
dstAlpha = operation(gles.DST_ALPHA)
oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
dstColor = operation(gles.DST_COLOR)
)
var (
vertexShader shaderType
fragmentShader shaderType
arrayBuffer bufferType
elementArrayBuffer bufferType
dynamicDraw bufferUsage
streamDraw bufferUsage
pixelUnpackBuffer bufferType
short dataType
float dataType
zero operation
one operation
srcAlpha operation
dstAlpha operation
oneMinusSrcAlpha operation
oneMinusDstAlpha operation
dstColor operation
blend js.Value
clampToEdge js.Value
compileStatus js.Value
colorAttachment0 js.Value
framebuffer_ js.Value
framebufferBinding js.Value
framebufferComplete js.Value
highFloat js.Value
linkStatus js.Value
maxTextureSize js.Value
nearest js.Value
noError js.Value
rgba js.Value
scissorTest js.Value
texture2d js.Value
textureMagFilter js.Value
textureMinFilter js.Value
textureWrapS js.Value
textureWrapT js.Value
triangles js.Value
unpackAlignment js.Value
unsignedByte js.Value
unsignedShort js.Value
texture0 int
isWebGL2Available bool
)
func init() {
// Accessing the prototype is rquired on Safari.
var contextPrototype js.Value
if !jsutil.Equal(js.Global().Get("WebGL2RenderingContext"), js.Undefined()) {
contextPrototype = js.Global().Get("WebGL2RenderingContext").Get("prototype")
isWebGL2Available = true
} else {
contextPrototype = js.Global().Get("WebGLRenderingContext").Get("prototype")
}
vertexShader = shaderType(contextPrototype.Get("VERTEX_SHADER").Int())
fragmentShader = shaderType(contextPrototype.Get("FRAGMENT_SHADER").Int())
arrayBuffer = bufferType(contextPrototype.Get("ARRAY_BUFFER").Int())
elementArrayBuffer = bufferType(contextPrototype.Get("ELEMENT_ARRAY_BUFFER").Int())
dynamicDraw = bufferUsage(contextPrototype.Get("DYNAMIC_DRAW").Int())
streamDraw = bufferUsage(contextPrototype.Get("STREAM_DRAW").Int())
short = dataType(contextPrototype.Get("SHORT").Int())
float = dataType(contextPrototype.Get("FLOAT").Int())
zero = operation(contextPrototype.Get("ZERO").Int())
one = operation(contextPrototype.Get("ONE").Int())
srcAlpha = operation(contextPrototype.Get("SRC_ALPHA").Int())
dstAlpha = operation(contextPrototype.Get("DST_ALPHA").Int())
oneMinusSrcAlpha = operation(contextPrototype.Get("ONE_MINUS_SRC_ALPHA").Int())
oneMinusDstAlpha = operation(contextPrototype.Get("ONE_MINUS_DST_ALPHA").Int())
dstColor = operation(contextPrototype.Get("DST_COLOR").Int())
blend = contextPrototype.Get("BLEND")
clampToEdge = contextPrototype.Get("CLAMP_TO_EDGE")
compileStatus = contextPrototype.Get("COMPILE_STATUS")
colorAttachment0 = contextPrototype.Get("COLOR_ATTACHMENT0")
framebuffer_ = contextPrototype.Get("FRAMEBUFFER")
framebufferBinding = contextPrototype.Get("FRAMEBUFFER_BINDING")
framebufferComplete = contextPrototype.Get("FRAMEBUFFER_COMPLETE")
highFloat = contextPrototype.Get("HIGH_FLOAT")
linkStatus = contextPrototype.Get("LINK_STATUS")
maxTextureSize = contextPrototype.Get("MAX_TEXTURE_SIZE")
nearest = contextPrototype.Get("NEAREST")
noError = contextPrototype.Get("NO_ERROR")
rgba = contextPrototype.Get("RGBA")
scissorTest = contextPrototype.Get("SCISSOR_TEST")
texture0 = contextPrototype.Get("TEXTURE0").Int()
texture2d = contextPrototype.Get("TEXTURE_2D")
textureMagFilter = contextPrototype.Get("TEXTURE_MAG_FILTER")
textureMinFilter = contextPrototype.Get("TEXTURE_MIN_FILTER")
textureWrapS = contextPrototype.Get("TEXTURE_WRAP_S")
textureWrapT = contextPrototype.Get("TEXTURE_WRAP_T")
triangles = contextPrototype.Get("TRIANGLES")
unpackAlignment = contextPrototype.Get("UNPACK_ALIGNMENT")
unsignedByte = contextPrototype.Get("UNSIGNED_BYTE")
unsignedShort = contextPrototype.Get("UNSIGNED_SHORT")
if isWebGL2Available {
pixelUnpackBuffer = bufferType(contextPrototype.Get("PIXEL_UNPACK_BUFFER").Int())
}
}
@ -223,10 +149,10 @@ func (c *context) reset() error {
return driver.GraphicsNotReady
}
gl := c.gl
gl.Call("enable", blend)
gl.Call("enable", scissorTest)
gl.Call("enable", gles.BLEND)
gl.Call("enable", gles.SCISSOR_TEST)
c.blendFunc(driver.CompositeModeSourceOver)
f := gl.Call("getParameter", framebufferBinding)
f := gl.Call("getParameter", gles.FRAMEBUFFER_BINDING)
c.screenFramebuffer = framebufferNative(f)
return nil
}
@ -255,13 +181,13 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
if jsutil.Equal(t, js.Null()) {
return textureNative(js.Null()), errors.New("opengl: glGenTexture failed")
}
gl.Call("pixelStorei", unpackAlignment, 4)
gl.Call("pixelStorei", gles.UNPACK_ALIGNMENT, 4)
c.bindTexture(textureNative(t))
gl.Call("texParameteri", texture2d, textureMagFilter, nearest)
gl.Call("texParameteri", texture2d, textureMinFilter, nearest)
gl.Call("texParameteri", texture2d, textureWrapS, clampToEdge)
gl.Call("texParameteri", texture2d, textureWrapT, clampToEdge)
gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
gl.Call("texParameteri", gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
// Firefox warns the usage of textures without specifying pixels (#629)
//
@ -270,7 +196,7 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
// In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine
// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
// avoided.
gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil)
gl.Call("texImage2D", gles.TEXTURE_2D, 0, gles.RGBA, width, height, 0, gles.RGBA, gles.UNSIGNED_BYTE, nil)
return textureNative(t), nil
}
@ -278,7 +204,7 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
func (c *context) bindFramebufferImpl(f framebufferNative) {
c.ensureGL()
gl := c.gl
gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
gl.Call("bindFramebuffer", gles.FRAMEBUFFER, js.Value(f))
}
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
@ -288,7 +214,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
c.bindFramebuffer(f.native)
p := jsutil.TemporaryUint8Array(4 * width * height)
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
gl.Call("readPixels", 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
return jsutil.Uint8ArrayToSlice(p)
}
@ -296,13 +222,13 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
func (c *context) activeTexture(idx int) {
c.ensureGL()
gl := c.gl
gl.Call("activeTexture", texture0+idx)
gl.Call("activeTexture", gles.TEXTURE0+idx)
}
func (c *context) bindTextureImpl(t textureNative) {
c.ensureGL()
gl := c.gl
gl.Call("bindTexture", texture2d, js.Value(t))
gl.Call("bindTexture", gles.TEXTURE_2D, js.Value(t))
}
func (c *context) deleteTexture(t textureNative) {
@ -328,8 +254,8 @@ func (c *context) newFramebuffer(t textureNative) (framebufferNative, error) {
f := gl.Call("createFramebuffer")
c.bindFramebuffer(framebufferNative(f))
gl.Call("framebufferTexture2D", framebuffer_, colorAttachment0, texture2d, js.Value(t), 0)
if s := gl.Call("checkFramebufferStatus", framebuffer_); s.Int() != framebufferComplete.Int() {
gl.Call("framebufferTexture2D", gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, js.Value(t), 0)
if s := gl.Call("checkFramebufferStatus", gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE {
return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
}
@ -370,7 +296,7 @@ func (c *context) newShader(shaderType shaderType, source string) (shader, error
gl.Call("shaderSource", js.Value(s), source)
gl.Call("compileShader", js.Value(s))
if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() {
if !gl.Call("getShaderParameter", js.Value(s), gles.COMPILE_STATUS).Bool() {
log := gl.Call("getShaderInfoLog", js.Value(s))
return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
}
@ -400,7 +326,7 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
}
gl.Call("linkProgram", v)
if !gl.Call("getProgramParameter", v, linkStatus).Bool() {
if !gl.Call("getProgramParameter", v, gles.LINK_STATUS).Bool() {
info := gl.Call("getProgramInfoLog", v).String()
return program{}, fmt.Errorf("opengl: program error: %s", info)
}
@ -564,19 +490,19 @@ func (c *context) deleteBuffer(b buffer) {
func (c *context) drawElements(len int, offsetInBytes int) {
c.ensureGL()
gl := c.gl
gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes)
gl.Call("drawElements", gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes)
}
func (c *context) maxTextureSizeImpl() int {
c.ensureGL()
gl := c.gl
return gl.Call("getParameter", maxTextureSize).Int()
return gl.Call("getParameter", gles.MAX_TEXTURE_SIZE).Int()
}
func (c *context) getShaderPrecisionFormatPrecision() int {
c.ensureGL()
gl := c.gl
return gl.Call("getShaderPrecisionFormat", js.ValueOf(int(fragmentShader)), highFloat).Get("precision").Int()
return gl.Call("getShaderPrecisionFormat", js.ValueOf(int(fragmentShader)), gles.HIGH_FLOAT).Get("precision").Int()
}
func (c *context) flush() {
@ -603,7 +529,7 @@ func (c *context) texSubImage2D(t textureNative, width, height int, args []*driv
for _, a := range args {
arr := jsutil.TemporaryUint8Array(len(a.Pixels))
jsutil.CopySliceToJS(arr, a.Pixels)
gl.Call("texSubImage2D", texture2d, 0, a.X, a.Y, a.Width, a.Height, rgba, unsignedByte, arr)
gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr)
}
}
@ -636,6 +562,6 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLsizei width, GLsizei height,
// GLenum format, GLenum type, GLintptr offset);
gl.Call("texSubImage2D", texture2d, 0, 0, 0, width, height, rgba, unsignedByte, 0)
gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, 0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0)
gl.Call("bindBuffer", int(pixelUnpackBuffer), nil)
}

View File

@ -12,8 +12,6 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
// Package gles implements Go bindings to OpenGL ES.
package gles