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shaderir/glsl: Refactoring
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parent
e1ae9bdde0
commit
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@ -305,29 +305,41 @@ func localVariableName(p *shaderir.Program, topBlock, block *shaderir.Block, idx
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}
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}
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func (c *compileContext) initVariable(p *shaderir.Program, topBlock, block *shaderir.Block, index int, decl bool, level int) []string {
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idt := strings.Repeat("\t", level+1)
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name := localVariableName(p, topBlock, block, index)
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t := p.LocalVariableType(topBlock, block, index)
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var lines []string
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switch t.Main {
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case shaderir.Array:
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if decl {
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lines = append(lines, fmt.Sprintf("%s%s;", idt, c.glslVarDecl(p, &t, name)))
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}
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init := c.glslVarInit(p, &t.Sub[0])
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for i := 0; i < t.Length; i++ {
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lines = append(lines, fmt.Sprintf("%s%s[%d] = %s;", idt, name, i, init))
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}
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case shaderir.None:
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// The type is None e.g., when the variable is a for-loop counter.
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default:
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if decl {
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lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.glslVarDecl(p, &t, name), c.glslVarInit(p, &t)))
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} else {
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lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, name, c.glslVarInit(p, &t)))
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}
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}
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return lines
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}
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func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderir.Block, level int) []string {
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if block == nil {
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return nil
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}
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idt := strings.Repeat("\t", level+1)
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var lines []string
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for i := range block.LocalVars {
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name := localVariableName(p, topBlock, block, block.LocalVarIndexOffset+i)
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t := p.LocalVariableType(topBlock, block, block.LocalVarIndexOffset+i)
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switch t.Main {
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case shaderir.Array:
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lines = append(lines, fmt.Sprintf("%s%s;", idt, c.glslVarDecl(p, &t, name)))
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init := c.glslVarInit(p, &t.Sub[0])
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for i := 0; i < t.Length; i++ {
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lines = append(lines, fmt.Sprintf("%s%s[%d] = %s;", idt, name, i, init))
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}
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case shaderir.None:
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// The type is None e.g., when the variable is a for-loop counter.
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default:
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lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.glslVarDecl(p, &t, name), c.glslVarInit(p, &t)))
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}
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lines = append(lines, c.initVariable(p, topBlock, block, block.LocalVarIndexOffset+i, true, level)...)
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}
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var glslExpr func(e *shaderir.Expr) string
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@ -381,6 +393,7 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
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}
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}
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idt := strings.Repeat("\t", level+1)
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for _, s := range block.Stmts {
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switch s.Type {
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case shaderir.ExprStmt:
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