internal/ui: bug fix: skip focus check for the first update

This commit is contained in:
Hajime Hoshi 2024-09-14 17:08:21 +09:00
parent 9a511fecb5
commit 99ffe09b63

View File

@ -83,6 +83,7 @@ type userInterfaceImpl struct {
// bufferOnceSwapped must be accessed from the main thread.
bufferOnceSwapped bool
updateOnceCalled bool
origWindowPosX int
origWindowPosY int
@ -1276,6 +1277,10 @@ func (u *UserInterface) setFPSMode(fpsMode FPSModeType) error {
// update must be called from the main thread.
func (u *UserInterface) update() (float64, float64, error) {
defer func() {
u.updateOnceCalled = true
}()
if err := u.error(); err != nil {
return 0, 0, err
}
@ -1383,7 +1388,9 @@ func (u *UserInterface) update() (float64, float64, error) {
}
}
for !u.isRunnableOnUnfocused() {
// If isRunnableOnUnfocused is false and the window is not focused, wait here.
// For the first update, skip this check as the window might not be seen yet in some environments like ChromeOS (#3091).
for !u.isRunnableOnUnfocused() && u.updateOnceCalled {
// In the initial state on macOS, the window is not shown (#2620).
visible, err := u.window.GetAttrib(glfw.Visible)
if err != nil {