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internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
This commit is contained in:
parent
41edd98675
commit
9a35366380
@ -758,7 +758,9 @@ func (g *Graphics) End(present bool) error {
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}
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if present {
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g.screenImage.transiteState(g.drawCommandList, _D3D12_RESOURCE_STATE_PRESENT)
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if rb, ok := g.screenImage.transiteState(_D3D12_RESOURCE_STATE_PRESENT); ok {
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g.drawCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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}
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if err := g.drawCommandList.Close(); err != nil {
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@ -1158,13 +1160,9 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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}
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dst := g.images[dstID]
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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var shader *Shader
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if shaderID != graphicsdriver.InvalidShaderID {
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shader = g.shaders[shaderID]
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var resourceBarriers []_D3D12_RESOURCE_BARRIER_Transition
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if rb, ok := dst.transiteState(_D3D12_RESOURCE_STATE_RENDER_TARGET); ok {
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resourceBarriers = append(resourceBarriers, rb)
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}
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var srcImages [graphics.ShaderImageCount]*Image
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@ -1174,7 +1172,22 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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continue
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}
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srcImages[i] = src
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src.transiteState(g.drawCommandList, _D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)
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if rb, ok := src.transiteState(_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); ok {
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resourceBarriers = append(resourceBarriers, rb)
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}
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}
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if len(resourceBarriers) > 0 {
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g.drawCommandList.ResourceBarrier(resourceBarriers)
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}
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if err := dst.setAsRenderTarget(g.drawCommandList, g.device, evenOdd); err != nil {
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return err
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}
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var shader *Shader
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if shaderID != graphicsdriver.InvalidShaderID {
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shader = g.shaders[shaderID]
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}
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var flattenUniforms []float32
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@ -1494,7 +1507,9 @@ func (i *Image) ReadPixels(buf []byte) error {
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return err
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}
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i.transiteState(i.graphics.copyCommandList, _D3D12_RESOURCE_STATE_COPY_SOURCE)
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if rb, ok := i.transiteState(_D3D12_RESOURCE_STATE_COPY_SOURCE); ok {
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i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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m, err := i.readingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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if err != nil {
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@ -1554,7 +1569,9 @@ func (i *Image) ReplacePixels(args []*graphicsdriver.ReplacePixelsArgs) error {
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return err
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}
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i.transiteState(i.graphics.copyCommandList, _D3D12_RESOURCE_STATE_COPY_DEST)
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if rb, ok := i.transiteState(_D3D12_RESOURCE_STATE_COPY_DEST); ok {
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i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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m, err := i.uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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if err != nil {
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@ -1621,24 +1638,23 @@ func (i *Image) setState(newState _D3D12_RESOURCE_STATES) {
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i.states[0] = newState
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}
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func (i *Image) transiteState(commandList *_ID3D12GraphicsCommandList, newState _D3D12_RESOURCE_STATES) {
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func (i *Image) transiteState(newState _D3D12_RESOURCE_STATES) (_D3D12_RESOURCE_BARRIER_Transition, bool) {
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if i.state() == newState {
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return
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return _D3D12_RESOURCE_BARRIER_Transition{}, false
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}
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commandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{
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{
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Type: _D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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Flags: _D3D12_RESOURCE_BARRIER_FLAG_NONE,
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Transition: _D3D12_RESOURCE_TRANSITION_BARRIER{
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pResource: i.resource(),
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Subresource: _D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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StateBefore: i.state(),
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StateAfter: newState,
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},
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},
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})
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oldState := i.state()
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i.setState(newState)
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return _D3D12_RESOURCE_BARRIER_Transition{
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Type: _D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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Flags: _D3D12_RESOURCE_BARRIER_FLAG_NONE,
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Transition: _D3D12_RESOURCE_TRANSITION_BARRIER{
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pResource: i.resource(),
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Subresource: _D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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StateBefore: oldState,
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StateAfter: newState,
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},
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}, true
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}
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func (i *Image) internalSize() (int, int) {
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@ -1648,9 +1664,7 @@ func (i *Image) internalSize() (int, int) {
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return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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}
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func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error {
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i.transiteState(i.graphics.drawCommandList, _D3D12_RESOURCE_STATE_RENDER_TARGET)
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func (i *Image) setAsRenderTarget(drawCommandList *_ID3D12GraphicsCommandList, device *_ID3D12Device, useStencil bool) error {
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if err := i.ensureRenderTargetView(device); err != nil {
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return err
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}
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@ -1664,7 +1678,7 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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return err
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}
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rtv.Offset(int32(i.graphics.frameIndex), i.graphics.rtvDescriptorSize)
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i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
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drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
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return nil
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}
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@ -1674,7 +1688,7 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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}
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if !useStencil {
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i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
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drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, nil)
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return nil
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}
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@ -1685,9 +1699,9 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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if err != nil {
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return err
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}
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i.graphics.drawCommandList.OMSetStencilRef(0)
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i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, &dsv)
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i.graphics.drawCommandList.ClearDepthStencilView(dsv, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
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drawCommandList.OMSetStencilRef(0)
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drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, &dsv)
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drawCommandList.ClearDepthStencilView(dsv, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
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return nil
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}
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