mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/jsutil: move to internal/graphicsdriver/opengl/gl
This commit is contained in:
parent
6940435c03
commit
9a511fecb5
@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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package jsutil
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package gl
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import (
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import (
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"syscall/js"
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"syscall/js"
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@ -27,77 +27,77 @@ var (
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)
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)
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var (
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var (
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temporaryArrayBufferByteLength = 16
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tmpArrayBufferByteLength = 16
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// tmpArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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temporaryArrayBuffer = arrayBuffer.New(temporaryArrayBufferByteLength)
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tmpArrayBuffer = arrayBuffer.New(tmpArrayBufferByteLength)
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// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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// temporaryInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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// tmpInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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)
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)
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func ensureTemporaryArrayBufferSize(byteLength int) {
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func ensureTemporaryArrayBufferSize(byteLength int) {
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if bufl := temporaryArrayBufferByteLength; bufl < byteLength {
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if bufl := tmpArrayBufferByteLength; bufl < byteLength {
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for bufl < byteLength {
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for bufl < byteLength {
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bufl *= 2
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bufl *= 2
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}
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}
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temporaryArrayBufferByteLength = bufl
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tmpArrayBufferByteLength = bufl
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temporaryArrayBuffer = arrayBuffer.New(bufl)
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tmpArrayBuffer = arrayBuffer.New(bufl)
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temporaryUint8Array = uint8Array.New(temporaryArrayBuffer)
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tmpUint8Array = uint8Array.New(tmpArrayBuffer)
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temporaryFloat32Array = float32Array.New(temporaryArrayBuffer)
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tmpFloat32Array = float32Array.New(tmpArrayBuffer)
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temporaryInt32Array = int32Array.New(temporaryArrayBuffer)
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tmpInt32Array = int32Array.New(tmpArrayBuffer)
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}
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}
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}
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}
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// TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// tmpUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice.
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// Be careful that the length can exceed the given minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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func tmpUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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ensureTemporaryArrayBufferSize(minLength)
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copyUint8SliceToTemporaryArrayBuffer(data)
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copyUint8SliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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return tmpUint8Array
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}
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}
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// TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
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// tmpUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice.
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// Be careful that the length can exceed the given minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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func tmpUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 2)
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ensureTemporaryArrayBufferSize(minLength * 2)
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copySliceToTemporaryArrayBuffer(data)
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copySliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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return tmpUint8Array
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}
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}
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// TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
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// tmpUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
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// Be careful that the length can exceed the given minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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func tmpUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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copySliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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return tmpUint8Array
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}
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}
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// tmpFloat32ArrayFromFloat32Slice returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryFloat32Array(minLength int, data []float32) js.Value {
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func tmpFloat32ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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copySliceToTemporaryArrayBuffer(data)
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return temporaryFloat32Array
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return tmpFloat32Array
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}
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}
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// TemporaryInt32Array returns a Int32Array whose length is at least minLength.
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// tmpInt32ArrayFromInt32Slice returns a Int32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryInt32Array(minLength int, data []int32) js.Value {
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func tmpInt32ArrayFromInt32Slice(minLength int, data []int32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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ensureTemporaryArrayBufferSize(minLength * 4)
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copySliceToTemporaryArrayBuffer(data)
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copySliceToTemporaryArrayBuffer(data)
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return temporaryInt32Array
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return tmpInt32Array
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}
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}
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@ -17,8 +17,6 @@ package gl
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import (
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import (
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"fmt"
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"fmt"
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"syscall/js"
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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)
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)
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type defaultContext struct {
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type defaultContext struct {
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@ -288,7 +286,7 @@ func (c *defaultContext) BufferInit(target uint32, size int, usage uint32) {
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func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
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func (c *defaultContext) BufferSubData(target uint32, offset int, data []byte) {
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l := len(data)
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l := len(data)
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(l, data)
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arr := tmpUint8ArrayFromUint8Slice(l, data)
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c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
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c.fnBufferSubData.Invoke(target, offset, arr, 0, l)
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}
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}
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@ -494,7 +492,7 @@ func (c *defaultContext) ReadPixels(dst []byte, x int32, y int32, width int32, h
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, 0)
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return
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return
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}
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}
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p := jsutil.TemporaryUint8ArrayFromUint8Slice(len(dst), nil)
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p := tmpUint8ArrayFromUint8Slice(len(dst), nil)
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
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c.fnReadPixels.Invoke(x, y, width, height, format, xtype, p)
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js.CopyBytesToGo(dst, p)
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js.CopyBytesToGo(dst, p)
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}
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}
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@ -531,7 +529,7 @@ func (c *defaultContext) TexParameteri(target uint32, pname uint32, param int32)
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}
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}
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func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
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func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) {
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(pixels), pixels)
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arr := tmpUint8ArrayFromUint8Slice(len(pixels), pixels)
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
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// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
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@ -540,7 +538,7 @@ func (c *defaultContext) TexSubImage2D(target uint32, level int32, xoffset int32
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func (c *defaultContext) Uniform1fv(location int32, value []float32) {
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func (c *defaultContext) Uniform1fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniform1fv.Invoke(l, arr, 0, len(value))
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c.fnUniform1fv.Invoke(l, arr, 0, len(value))
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}
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}
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@ -551,61 +549,61 @@ func (c *defaultContext) Uniform1i(location int32, v0 int32) {
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func (c *defaultContext) Uniform1iv(location int32, value []int32) {
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func (c *defaultContext) Uniform1iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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c.fnUniform1iv.Invoke(l, arr, 0, len(value))
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c.fnUniform1iv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform2fv(location int32, value []float32) {
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func (c *defaultContext) Uniform2fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniform2fv.Invoke(l, arr, 0, len(value))
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c.fnUniform2fv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform2iv(location int32, value []int32) {
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func (c *defaultContext) Uniform2iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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c.fnUniform2iv.Invoke(l, arr, 0, len(value))
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c.fnUniform2iv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform3fv(location int32, value []float32) {
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func (c *defaultContext) Uniform3fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniform3fv.Invoke(l, arr, 0, len(value))
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c.fnUniform3fv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform3iv(location int32, value []int32) {
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func (c *defaultContext) Uniform3iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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c.fnUniform3iv.Invoke(l, arr, 0, len(value))
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c.fnUniform3iv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform4fv(location int32, value []float32) {
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func (c *defaultContext) Uniform4fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniform4fv.Invoke(l, arr, 0, len(value))
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c.fnUniform4fv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) Uniform4iv(location int32, value []int32) {
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func (c *defaultContext) Uniform4iv(location int32, value []int32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryInt32Array(len(value), value)
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arr := tmpInt32ArrayFromInt32Slice(len(value), value)
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c.fnUniform4iv.Invoke(l, arr, 0, len(value))
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c.fnUniform4iv.Invoke(l, arr, 0, len(value))
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}
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}
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func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
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func (c *defaultContext) UniformMatrix2fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
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c.fnUniformMatrix2fv.Invoke(l, false, arr, 0, len(value))
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}
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}
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func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
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func (c *defaultContext) UniformMatrix3fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
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c.fnUniformMatrix3fv.Invoke(l, false, arr, 0, len(value))
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}
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}
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func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
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func (c *defaultContext) UniformMatrix4fv(location int32, value []float32) {
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l := c.getUniformLocation(location)
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l := c.getUniformLocation(location)
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arr := jsutil.TemporaryFloat32Array(len(value), value)
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arr := tmpFloat32ArrayFromFloat32Slice(len(value), value)
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c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
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c.fnUniformMatrix4fv.Invoke(l, false, arr, 0, len(value))
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}
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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package jsutil
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package gl
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import (
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import (
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"runtime"
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"runtime"
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@ -24,7 +24,7 @@ func copyUint8SliceToTemporaryArrayBuffer(src []uint8) {
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if len(src) == 0 {
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if len(src) == 0 {
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return
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return
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}
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}
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js.CopyBytesToJS(temporaryUint8Array, src)
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js.CopyBytesToJS(tmpUint8Array, src)
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}
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}
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type numeric interface {
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type numeric interface {
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@ -35,6 +35,6 @@ func copySliceToTemporaryArrayBuffer[T numeric](src []T) {
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if len(src) == 0 {
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if len(src) == 0 {
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return
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return
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}
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}
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js.CopyBytesToJS(temporaryUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
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js.CopyBytesToJS(tmpUint8Array, unsafe.Slice((*byte)(unsafe.Pointer(&src[0])), len(src)*int(unsafe.Sizeof(T(0)))))
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runtime.KeepAlive(src)
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runtime.KeepAlive(src)
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}
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}
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@ -1,19 +0,0 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This can be compiled in non-JS environments to avoid a mysterious error: 'no Go source files'
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// See https://travis-ci.org/hajimehoshi/ebiten/builds/603539948
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// Package jsutil offers utility functions for Wasm.
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package jsutil
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