mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/mipmap: refactoring
This commit is contained in:
parent
e6807794f2
commit
9a751d7c26
@ -111,11 +111,10 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti
|
||||
}
|
||||
if level != 0 {
|
||||
if img := src.level(level); img != nil {
|
||||
const n = graphics.VertexFloatCount
|
||||
s := float32(pow2(level))
|
||||
for i := 0; i < len(vertices)/n; i++ {
|
||||
vertices[i*n+2] /= s
|
||||
vertices[i*n+3] /= s
|
||||
for i := 0; i < len(vertices); i += graphics.VertexFloatCount {
|
||||
vertices[i+2] /= s
|
||||
vertices[i+3] /= s
|
||||
}
|
||||
imgs[i] = img
|
||||
continue
|
||||
@ -150,12 +149,10 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
|
||||
var src *buffered.Image
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
shader := atlas.NearestFilterShader
|
||||
switch {
|
||||
case level == 1:
|
||||
src = m.orig
|
||||
graphics.QuadVertices(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
shader = atlas.LinearFilterShader
|
||||
case level > 1:
|
||||
src = m.level(level - 1)
|
||||
if src == nil {
|
||||
@ -165,7 +162,6 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
w := sizeForLevel(m.width, level-1)
|
||||
h := sizeForLevel(m.height, level-1)
|
||||
graphics.QuadVertices(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
shader = atlas.LinearFilterShader
|
||||
default:
|
||||
panic(fmt.Sprintf("mipmap: invalid level: %d", level))
|
||||
}
|
||||
@ -188,7 +184,7 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
s := buffered.NewImage(w2, h2, m.imageType)
|
||||
|
||||
dstRegion := image.Rect(0, 0, w2, h2)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, shader, nil, graphicsdriver.FillRuleFillAll)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
m.setImg(level, s)
|
||||
|
||||
return m.imgs[level]
|
||||
|
Loading…
Reference in New Issue
Block a user