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internal/graphicsdriver: fix comments
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7961654927
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@ -577,7 +577,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
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t := g.shaders[shaderID].ir.Uniforms[i]
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t := g.shaders[shaderID].ir.Uniforms[i]
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switch t.Main {
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switch t.Main {
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case shaderir.Vec3:
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case shaderir.Vec3:
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// float3x3 requires 16-byte alignment (#2463).
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// float3 requires 16-byte alignment (#2463).
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v1 := make([]uint32, 4)
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v1 := make([]uint32, 4)
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copy(v1[0:3], v[0:3])
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copy(v1[0:3], v[0:3])
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uniformVars[i] = v1
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uniformVars[i] = v1
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