internal/graphicsdriver: fix comments

This commit is contained in:
Hajime Hoshi 2022-11-20 23:18:40 +09:00
parent 7961654927
commit 9a75e266d4

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@ -577,7 +577,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
t := g.shaders[shaderID].ir.Uniforms[i] t := g.shaders[shaderID].ir.Uniforms[i]
switch t.Main { switch t.Main {
case shaderir.Vec3: case shaderir.Vec3:
// float3x3 requires 16-byte alignment (#2463). // float3 requires 16-byte alignment (#2463).
v1 := make([]uint32, 4) v1 := make([]uint32, 4)
copy(v1[0:3], v[0:3]) copy(v1[0:3], v[0:3])
uniformVars[i] = v1 uniformVars[i] = v1