audio: Remove redundant code in JS

This commit is contained in:
Hajime Hoshi 2016-04-21 02:54:18 +09:00
parent 5d5f27bcbf
commit 9a7e5683a1

View File

@ -88,8 +88,6 @@ func (p *Player) Proceed(data []byte) error {
p.bufferSource.Set("buffer", buf) p.bufferSource.Set("buffer", buf)
p.bufferSource.Call("connect", p.context.Get("destination")) p.bufferSource.Call("connect", p.context.Get("destination"))
p.bufferSource.Call("start", float64(p.positionInSamples)/float64(p.sampleRate)) p.bufferSource.Call("start", float64(p.positionInSamples)/float64(p.sampleRate))
// Call 'stop' or we'll get noisy sound especially on Chrome.
//p.bufferSource.Call("stop", float64(p.positionInSamples+int64(len(il)))/float64(p.sampleRate))
p.positionInSamples += int64(len(il)) p.positionInSamples += int64(len(il))
p.bufferedData = p.bufferedData[dataSize:] p.bufferedData = p.bufferedData[dataSize:]
} }