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audio: refactoring
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@ -240,7 +240,7 @@ func (c *Context) IsReady() bool {
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// problematic when a user tries to play audio after the context is ready.
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// Play a dummy player to avoid the blocking (#969).
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// Use a long enough buffer so that writing doesn't finish immediately (#970).
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p := NewPlayerFromBytes(c, make([]byte, bufferSize()*2))
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p := NewPlayerFromBytes(c, make([]byte, 16384))
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p.Play()
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}()
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})
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@ -1,23 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build android || ios
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package audio
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func bufferSize() int {
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// From the experience of Daigo's games (e.g. Clock of Atonement),
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// 8192 is not enough on mobile devices. Use x1.5 value.
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return 12288
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}
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@ -1,23 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios
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package audio
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func bufferSize() int {
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// On most desktop environments, 4096 [bytes] is enough
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// but there are some known environment that is too short (e.g. Windows on Parallels).
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return 8192
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}
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