mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
affine: Use float32 inside of ColorM
This commit is contained in:
parent
f500acde4c
commit
9b361086d7
12
colorm.go
12
colorm.go
@ -61,12 +61,12 @@ func (c *ColorM) Add(other ColorM) {
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// Scale scales the matrix by (r, g, b, a).
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float64) {
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func (c *ColorM) Scale(r, g, b, a float64) {
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c.impl.Scale(r, g, b, a)
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c.impl.Scale(float32(r), float32(g), float32(b), float32(a))
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float64) {
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func (c *ColorM) Translate(r, g, b, a float64) {
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c.impl.Translate(r, g, b, a)
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c.impl.Translate(float32(r), float32(g), float32(b), float32(a))
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}
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}
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// RotateHue rotates the hue.
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// RotateHue rotates the hue.
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@ -82,21 +82,21 @@ func (c *ColorM) RotateHue(theta float64) {
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//
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//
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// This conversion uses RGB to/from YCrCb conversion.
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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c.impl.ChangeHSV(hueTheta, saturationScale, valueScale)
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c.impl.ChangeHSV(hueTheta, float32(saturationScale), float32(valueScale))
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}
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}
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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func (c *ColorM) Element(i, j int) float64 {
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b, t := c.impl.UnsafeElements()
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b, t := c.impl.UnsafeElements()
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if j < ColorMDim-1 {
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if j < ColorMDim-1 {
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return b[i*(ColorMDim-1)+j]
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return float64(b[i*(ColorMDim-1)+j])
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}
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}
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return t[i]
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return float64(t[i])
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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func (c *ColorM) SetElement(i, j int, element float64) {
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c.impl.SetElement(i, j, element)
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c.impl.SetElement(i, j, float32(element))
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}
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}
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// Monochrome is deprecated as of 1.6.0-alpha. Use ChangeHSV(0, 0, 1) instead.
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// Monochrome is deprecated as of 1.6.0-alpha. Use ChangeHSV(0, 0, 1) instead.
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@ -16,6 +16,7 @@ package ebiten_test
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import (
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import (
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"image/color"
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"image/color"
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"math"
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"testing"
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"testing"
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. "github.com/hajimehoshi/ebiten"
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. "github.com/hajimehoshi/ebiten"
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@ -137,7 +138,7 @@ func TestColorMMonochrome(t *testing.T) {
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for j := 0; j < 5; j++ {
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for j := 0; j < 5; j++ {
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got := m.Element(i, j)
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got := m.Element(i, j)
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want := expected[i][j]
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want := expected[i][j]
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if want != got {
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if math.Abs(want-got) > 0.0001 {
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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}
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}
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}
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}
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@ -25,11 +25,11 @@ func add(lhs, rhs []float64, dim int) []float64 {
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return result
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return result
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}
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}
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func mulSquare(lhs, rhs []float64, dim int) []float64 {
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func mulSquare(lhs, rhs []float32, dim int) []float32 {
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result := make([]float64, len(lhs))
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result := make([]float32, len(lhs))
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for i := 0; i < dim; i++ {
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for i := 0; i < dim; i++ {
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for j := 0; j < dim; j++ {
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for j := 0; j < dim; j++ {
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e := 0.0
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e := float32(0.0)
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for k := 0; k < dim; k++ {
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for k := 0; k < dim; k++ {
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e += lhs[i*dim+k] * rhs[k*dim+j]
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e += lhs[i*dim+k] * rhs[k*dim+j]
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}
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}
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@ -23,13 +23,13 @@ import (
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const ColorMDim = 5
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const ColorMDim = 5
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var (
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var (
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colorMIdentityBody = []float64{
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colorMIdentityBody = []float32{
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1, 0, 0, 0,
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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0, 0, 0, 1,
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}
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}
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colorMIdentityTranslate = []float64{
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colorMIdentityTranslate = []float32{
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0, 0, 0, 0,
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0, 0, 0, 0,
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}
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}
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)
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)
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@ -45,8 +45,8 @@ var (
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type ColorM struct {
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type ColorM struct {
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// When elements is nil, this matrix is identity.
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// When elements is nil, this matrix is identity.
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// elements is immutable and a new array must be created when updating.
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// elements is immutable and a new array must be created when updating.
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body []float64 // TODO: Transpose this to pass this OpenGL easily
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body []float32 // TODO: Transpose this to pass this OpenGL easily
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translate []float64
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translate []float32
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}
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}
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func (c *ColorM) Reset() {
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func (c *ColorM) Reset() {
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@ -54,7 +54,7 @@ func (c *ColorM) Reset() {
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c.translate = nil
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c.translate = nil
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}
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}
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func clamp(x float64) float64 {
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func clamp(x float32) float32 {
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if x > 1 {
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if x > 1 {
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return 1
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return 1
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}
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}
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@ -73,10 +73,10 @@ func (c *ColorM) Apply(clr color.Color) color.Color {
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return color.Transparent
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return color.Transparent
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}
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}
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// Unmultiply alpha
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// Unmultiply alpha
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rf := float64(r) / float64(a)
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rf := float32(r) / float32(a)
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gf := float64(g) / float64(a)
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gf := float32(g) / float32(a)
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bf := float64(b) / float64(a)
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bf := float32(b) / float32(a)
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af := float64(a) / 0xffff
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af := float32(a) / 0xffff
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eb := c.body
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eb := c.body
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et := c.translate
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et := c.translate
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rf2 := eb[0]*rf + eb[1]*gf + eb[2]*bf + eb[3]*af + et[0]
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rf2 := eb[0]*rf + eb[1]*gf + eb[2]*bf + eb[3]*af + et[0]
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@ -95,7 +95,7 @@ func (c *ColorM) Apply(clr color.Color) color.Color {
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}
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}
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}
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}
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func (c *ColorM) UnsafeElements() ([]float64, []float64) {
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func (c *ColorM) UnsafeElements() ([]float32, []float32) {
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if c.body == nil {
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if c.body == nil {
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c.body = colorMIdentityBody
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c.body = colorMIdentityBody
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c.translate = colorMIdentityTranslate
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c.translate = colorMIdentityTranslate
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@ -104,18 +104,18 @@ func (c *ColorM) UnsafeElements() ([]float64, []float64) {
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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func (c *ColorM) SetElement(i, j int, element float32) {
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if c.body == nil {
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if c.body == nil {
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c.body = colorMIdentityBody
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c.body = colorMIdentityBody
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c.translate = colorMIdentityTranslate
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c.translate = colorMIdentityTranslate
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}
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}
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if j < (ColorMDim - 1) {
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if j < (ColorMDim - 1) {
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es := make([]float64, len(c.body))
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es := make([]float32, len(c.body))
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copy(es, c.body)
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copy(es, c.body)
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es[i*(ColorMDim-1)+j] = element
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es[i*(ColorMDim-1)+j] = element
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c.body = es
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c.body = es
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} else {
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} else {
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es := make([]float64, len(c.translate))
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es := make([]float32, len(c.translate))
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copy(es, c.translate)
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copy(es, c.translate)
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es[i] = element
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es[i] = element
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c.translate = es
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c.translate = es
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@ -163,7 +163,7 @@ func (c *ColorM) Concat(other *ColorM) {
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lhsb := other.body
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lhsb := other.body
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lhst := other.translate
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lhst := other.translate
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rhst := c.translate
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rhst := c.translate
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c.translate = []float64{
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c.translate = []float32{
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lhsb[0]*rhst[0] + lhsb[1]*rhst[1] + lhsb[2]*rhst[2] + lhsb[3]*rhst[3] + lhst[0],
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lhsb[0]*rhst[0] + lhsb[1]*rhst[1] + lhsb[2]*rhst[2] + lhsb[3]*rhst[3] + lhst[0],
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lhsb[4]*rhst[0] + lhsb[5]*rhst[1] + lhsb[6]*rhst[2] + lhsb[7]*rhst[3] + lhst[1],
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lhsb[4]*rhst[0] + lhsb[5]*rhst[1] + lhsb[6]*rhst[2] + lhsb[7]*rhst[3] + lhst[1],
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lhsb[8]*rhst[0] + lhsb[9]*rhst[1] + lhsb[10]*rhst[2] + lhsb[11]*rhst[3] + lhst[2],
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lhsb[8]*rhst[0] + lhsb[9]*rhst[1] + lhsb[10]*rhst[2] + lhsb[11]*rhst[3] + lhst[2],
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@ -183,12 +183,12 @@ func (c *ColorM) Add(other ColorM) {
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other.translate = colorMIdentityTranslate
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other.translate = colorMIdentityTranslate
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}
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}
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body := make([]float64, len(c.body))
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body := make([]float32, len(c.body))
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for i := range c.body {
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for i := range c.body {
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body[i] = c.body[i] + other.body[i]
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body[i] = c.body[i] + other.body[i]
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}
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}
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translate := make([]float64, len(c.translate))
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translate := make([]float32, len(c.translate))
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for i := range c.translate {
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for i := range c.translate {
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translate[i] = c.translate[i] + other.translate[i]
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translate[i] = c.translate[i] + other.translate[i]
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}
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}
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@ -198,9 +198,9 @@ func (c *ColorM) Add(other ColorM) {
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}
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}
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// Scale scales the matrix by (r, g, b, a).
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float64) {
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func (c *ColorM) Scale(r, g, b, a float32) {
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if c.body == nil {
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if c.body == nil {
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c.body = []float64{
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c.body = []float32{
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r, 0, 0, 0,
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r, 0, 0, 0,
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0, g, 0, 0,
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0, g, 0, 0,
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0, 0, b, 0,
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0, 0, b, 0,
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@ -209,7 +209,7 @@ func (c *ColorM) Scale(r, g, b, a float64) {
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c.translate = colorMIdentityTranslate
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c.translate = colorMIdentityTranslate
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return
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return
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}
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}
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es := make([]float64, len(c.body))
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es := make([]float32, len(c.body))
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copy(es, c.body)
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copy(es, c.body)
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for i := 0; i < ColorMDim-1; i++ {
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for i := 0; i < ColorMDim-1; i++ {
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es[i] *= r
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es[i] *= r
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@ -219,7 +219,7 @@ func (c *ColorM) Scale(r, g, b, a float64) {
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}
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}
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c.body = es
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c.body = es
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c.translate = []float64{
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c.translate = []float32{
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c.translate[0] * r,
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c.translate[0] * r,
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c.translate[1] * g,
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c.translate[1] * g,
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c.translate[2] * b,
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c.translate[2] * b,
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@ -228,13 +228,13 @@ func (c *ColorM) Scale(r, g, b, a float64) {
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float64) {
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func (c *ColorM) Translate(r, g, b, a float32) {
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if c.body == nil {
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if c.body == nil {
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c.body = colorMIdentityBody
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c.body = colorMIdentityBody
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c.translate = []float64{r, g, b, a}
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c.translate = []float32{r, g, b, a}
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return
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return
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}
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}
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es := make([]float64, len(c.translate))
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es := make([]float32, len(c.translate))
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copy(es, c.translate)
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copy(es, c.translate)
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es[0] += r
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es[0] += r
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es[1] += g
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es[1] += g
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@ -250,22 +250,22 @@ var (
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// Cr: [-0.5 - 0.5]
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = ColorM{
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rgbToYCbCr = ColorM{
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body: []float64{
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body: []float32{
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0.2990, 0.5870, 0.1140, 0,
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0.2990, 0.5870, 0.1140, 0,
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-0.1687, -0.3313, 0.5000, 0,
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-0.1687, -0.3313, 0.5000, 0,
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0.5000, -0.4187, -0.0813, 0,
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0.5000, -0.4187, -0.0813, 0,
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0, 0, 0, 1,
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0, 0, 0, 1,
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},
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},
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translate: []float64{0, 0, 0, 0},
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translate: []float32{0, 0, 0, 0},
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}
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}
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yCbCrToRgb = ColorM{
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yCbCrToRgb = ColorM{
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body: []float64{
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body: []float32{
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1, 0, 1.40200, 0,
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1, 0, 1.40200, 0,
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1, -0.34414, -0.71414, 0,
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1, -0.34414, -0.71414, 0,
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1, 1.77200, 0, 0,
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1, 1.77200, 0, 0,
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0, 0, 0, 1,
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0, 0, 0, 1,
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},
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},
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translate: []float64{0, 0, 0, 0},
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translate: []float32{0, 0, 0, 0},
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}
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}
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)
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)
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@ -275,17 +275,18 @@ var (
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// valueScale is a value to scale value (a.k.a. brightness).
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// valueScale is a value to scale value (a.k.a. brightness).
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//
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//
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// This conversion uses RGB to/from YCrCb conversion.
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale float32) {
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sin, cos := math.Sincos(hueTheta)
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sin, cos := math.Sincos(hueTheta)
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s32, c32 := float32(sin), float32(cos)
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c.Concat(&rgbToYCbCr)
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c.Concat(&rgbToYCbCr)
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c.Concat(&ColorM{
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c.Concat(&ColorM{
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body: []float64{
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body: []float32{
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1, 0, 0, 0,
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1, 0, 0, 0,
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0, cos, -sin, 0,
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0, c32, -s32, 0,
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0, sin, cos, 0,
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0, s32, c32, 0,
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0, 0, 0, 1,
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0, 0, 0, 1,
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},
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},
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translate: []float64{0, 0, 0, 0},
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translate: []float32{0, 0, 0, 0},
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})
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})
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s := saturationScale
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s := saturationScale
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v := valueScale
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v := valueScale
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@ -280,18 +280,12 @@ func (s *openGLState) useProgram(proj []float32, texture opengl.Texture, sourceW
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}
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}
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copy(s.lastColorMatrix, colorMatrix)
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copy(s.lastColorMatrix, colorMatrix)
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}
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}
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colorMatrixTranslation := []float32{
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if !areSameFloat32Array(s.lastColorMatrixTranslation, esTranslate) {
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float32(esTranslate[0]),
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c.UniformFloats(program, "color_matrix_translation", esTranslate)
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float32(esTranslate[1]),
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float32(esTranslate[2]),
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float32(esTranslate[3]),
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}
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if !areSameFloat32Array(s.lastColorMatrixTranslation, colorMatrixTranslation) {
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c.UniformFloats(program, "color_matrix_translation", colorMatrixTranslation)
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if s.lastColorMatrixTranslation == nil {
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if s.lastColorMatrixTranslation == nil {
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s.lastColorMatrixTranslation = make([]float32, 4)
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s.lastColorMatrixTranslation = make([]float32, 4)
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}
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}
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copy(s.lastColorMatrixTranslation, colorMatrixTranslation)
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copy(s.lastColorMatrixTranslation, esTranslate)
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||||||
}
|
}
|
||||||
|
|
||||||
if program == s.programLinear {
|
if program == s.programLinear {
|
||||||
|
Loading…
Reference in New Issue
Block a user