mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
parent
5255a54e20
commit
9b6ba5ed2c
@ -25,6 +25,7 @@ import (
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"log"
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"math"
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"math/rand"
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"regexp"
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"strconv"
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"strings"
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"time"
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@ -45,6 +46,8 @@ var (
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flagMaximize = flag.Bool("maximize", false, "maximize the window")
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flagVsync = flag.Bool("vsync", true, "enable vsync")
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flagInitFocused = flag.Bool("initfocused", true, "whether the window is focused on start")
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flagMinWindowSize = flag.String("minwindowsize", "", "minimum window size (e.g., 100x200)")
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flagMaxWindowSize = flag.String("maxwindowsize", "", "maximium window size (e.g., 1920x1080)")
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)
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func init() {
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@ -280,6 +283,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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screen.DrawImage(gophersImage, op)
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wx, wy := ebiten.WindowPosition()
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minw, minh, maxw, maxh := ebiten.WindowSizeLimits()
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cx, cy := ebiten.CursorPosition()
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tpsStr := "Uncapped"
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if t := ebiten.MaxTPS(); t != ebiten.UncappedTPS {
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@ -319,10 +323,11 @@ func (g *game) Draw(screen *ebiten.Image) {
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%s
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IsFocused?: %s
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Windows Position: (%d, %d)
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Window size limitation: (%d, %d) - (%d, %d)
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Cursor: (%d, %d)
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TPS: Current: %0.2f / Max: %s
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FPS: %0.2f
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Device Scale Factor: %0.2f`, msgM, msgR, fg, wx, wy, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor())
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Device Scale Factor: %0.2f`, msgM, msgR, fg, wx, wy, minw, minh, maxw, maxh, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor())
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ebitenutil.DebugPrint(screen, msg)
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}
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@ -400,6 +405,21 @@ func main() {
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ebiten.SetRunnableOnUnfocused(true)
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}
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minw, minh, maxw, maxh := -1, -1, -1, -1
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reSize := regexp.MustCompile(`^(\d+)x(\d+)$`)
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if m := reSize.FindStringSubmatch(*flagMinWindowSize); m != nil {
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minw, _ = strconv.Atoi(m[1])
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minh, _ = strconv.Atoi(m[2])
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}
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if m := reSize.FindStringSubmatch(*flagMaxWindowSize); m != nil {
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maxw, _ = strconv.Atoi(m[1])
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maxh, _ = strconv.Atoi(m[2])
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}
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if minw >= 0 && minh >= 0 && maxw >= 0 && maxh >= 0 {
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ebiten.SetWindowSizeLimits(minw, minh, maxw, maxh)
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ebiten.SetWindowResizable(true)
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}
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const title = "Window Size (Ebiten Demo)"
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ww := int(float64(g.width) * initScreenScale)
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wh := int(float64(g.height) * initScreenScale)
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@ -78,6 +78,8 @@ type Window interface {
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Size() (int, int)
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SetSize(width, height int)
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SizeLimits() (minw, minh, maxw, maxh int)
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SetSizeLimits(minw, minh, maxw, maxh int)
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IsFloating() bool
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SetFloating(floating bool)
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@ -34,8 +34,9 @@ type (
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)
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const (
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False = 0
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True = 1
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DontCare = -1
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False = 0
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True = 1
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)
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const (
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@ -109,10 +109,6 @@ func (w *Window) GetAttrib(attrib Hint) int {
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return w.w.GetAttrib(glfw.Hint(attrib))
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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w.w.SetAttrib(glfw.Hint(attrib), value)
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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return w.w.GetCursorPos()
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}
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@ -161,6 +157,10 @@ func (w *Window) Restore() {
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w.w.Restore()
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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w.w.SetAttrib(glfw.Hint(attrib), value)
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}
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func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) {
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var gcb glfw.CharModsCallback
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if cbfun != nil {
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@ -215,6 +215,10 @@ func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
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return prev
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}
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func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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w.w.SetSizeLimits(minw, minh, maxw, maxh)
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}
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func (w *Window) SetIcon(images []image.Image) {
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w.w.SetIcon(images)
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}
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@ -54,8 +54,12 @@ type UserInterface struct {
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// windowWidth and windowHeight represents a window size.
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// The unit is device-dependent pixels.
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windowWidth int
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windowHeight int
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windowWidth int
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windowHeight int
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minWindowWidth int
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minWindowHeight int
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maxWindowWidth int
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maxWindowHeight int
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running uint32
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toChangeSize bool
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@ -110,6 +114,10 @@ const (
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var (
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theUI = &UserInterface{
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runnableOnUnfocused: true,
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minWindowWidth: glfw.DontCare,
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minWindowHeight: glfw.DontCare,
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maxWindowWidth: glfw.DontCare,
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maxWindowHeight: glfw.DontCare,
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origPosX: invalidPos,
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origPosY: invalidPos,
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initVsync: true,
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@ -235,6 +243,25 @@ func (u *UserInterface) setRunning(running bool) {
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}
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}
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func (u *UserInterface) getWindowSizeLimits() (minw, minh, maxw, maxh int) {
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u.m.RLock()
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defer u.m.RUnlock()
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return u.minWindowWidth, u.minWindowHeight, u.maxWindowWidth, u.maxWindowHeight
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}
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func (u *UserInterface) setWindowSizeLimits(minw, minh, maxw, maxh int) bool {
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u.m.RLock()
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defer u.m.RUnlock()
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if u.minWindowWidth == minw && u.minWindowHeight == minh && u.maxWindowWidth == maxw && u.maxWindowHeight == maxh {
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return false
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}
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u.minWindowWidth = minw
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u.minWindowHeight = minh
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u.maxWindowWidth = maxw
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u.maxWindowHeight = maxh
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return true
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}
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func (u *UserInterface) getInitTitle() string {
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u.m.RLock()
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v := u.initTitle
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@ -782,6 +809,8 @@ func (u *UserInterface) init() error {
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setPosition()
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}
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u.updateWindowSizeLimits()
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// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
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if u.isInitWindowMaximized() {
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u.window.Maximize()
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@ -973,8 +1002,45 @@ func (u *UserInterface) swapBuffers() {
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}
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}
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// updateWindowSizeLimits must be called from the main thread.
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func (u *UserInterface) updateWindowSizeLimits() {
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minw, minh, maxw, maxh := u.getWindowSizeLimits()
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if minw < 0 {
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minw = glfw.DontCare
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}
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if minh < 0 {
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minh = glfw.DontCare
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}
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if maxw < 0 {
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maxw = glfw.DontCare
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}
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if maxh < 0 {
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maxh = glfw.DontCare
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}
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u.window.SetSizeLimits(minw, minh, maxw, maxh)
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}
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func (u *UserInterface) adjustWindowSizeBasedOnSizeLimits(width, height int) (int, int) {
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minw, minh, maxw, maxh := u.getWindowSizeLimits()
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if minw >= 0 && width < minw {
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width = minw
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}
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if minh >= 0 && height < minh {
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height = minh
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}
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if maxw >= 0 && width > maxw {
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width = maxw
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}
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if maxh >= 0 && height > maxh {
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height = maxh
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}
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return width, height
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}
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// setWindowSize must be called from the main thread.
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func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
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width, height = u.adjustWindowSizeBasedOnSizeLimits(width, height)
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if u.windowWidth == width && u.windowHeight == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
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return
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}
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@ -1045,6 +1111,8 @@ func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
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// TODO: This should return an error.
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panic(fmt.Sprintf("glfw: failed to recreate window: %v", err))
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}
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// Reset the size limits explicitly.
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u.updateWindowSizeLimits()
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u.window.Show()
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windowRecreated = true
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}
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@ -228,7 +228,8 @@ func (w *window) setPosition(x, y int) {
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func (w *window) Size() (int, int) {
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if !w.ui.isRunning() {
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return w.ui.getInitWindowSize()
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ww, wh := w.ui.getInitWindowSize()
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return w.ui.adjustWindowSizeBasedOnSizeLimits(ww, wh)
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}
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ww := int(w.ui.fromGLFWPixel(float64(w.ui.windowWidth)))
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wh := int(w.ui.fromGLFWPixel(float64(w.ui.windowHeight)))
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@ -248,6 +249,49 @@ func (w *window) SetSize(width, height int) {
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})
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}
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func (w *window) SizeLimits() (minw, minh, maxw, maxh int) {
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minw, minh, maxw, maxh = w.ui.getWindowSizeLimits()
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if minw >= 0 {
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minw = int(w.ui.fromGLFWPixel(float64(minw)))
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}
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if minh >= 0 {
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minh = int(w.ui.fromGLFWPixel(float64(minh)))
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}
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if maxw >= 0 {
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maxw = int(w.ui.fromGLFWPixel(float64(maxw)))
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}
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if maxh >= 0 {
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maxh = int(w.ui.fromGLFWPixel(float64(maxh)))
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}
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return
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}
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func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) {
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if minw >= 0 {
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minw = int(w.ui.toGLFWPixel(float64(minw)))
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}
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if minh >= 0 {
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minh = int(w.ui.toGLFWPixel(float64(minh)))
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}
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if maxw >= 0 {
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maxw = int(w.ui.toGLFWPixel(float64(maxw)))
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}
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if maxh >= 0 {
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maxh = int(w.ui.toGLFWPixel(float64(maxh)))
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}
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if !w.ui.setWindowSizeLimits(minw, minh, maxw, maxh) {
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return
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}
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if !w.ui.isRunning() {
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.updateWindowSizeLimits()
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return nil
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})
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}
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func (w *window) SetIcon(iconImages []image.Image) {
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// The icons are actually set at (*UserInterface).loop.
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w.ui.setIconImages(iconImages)
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21
window.go
21
window.go
@ -235,6 +235,27 @@ func SetWindowSize(width, height int) {
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}
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}
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// WindowSizeLimist returns the limitation of the window size on desktops.
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// A negative value indicates the size is not limited.
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//
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// WindowMaxSize is concurrent-safe.
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func WindowSizeLimits() (minw, minh, maxw, maxh int) {
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if w := uiDriver().Window(); w != nil {
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return w.SizeLimits()
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}
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return -1, -1, -1, -1
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}
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// SetWindowSizeLimits sets the limitation of the window size on desktops.
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// A negative value indicates the size is not limited.
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//
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// SetWindowMaxSize is concurrent-safe.
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func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
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if w := uiDriver().Window(); w != nil {
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w.SetSizeLimits(minw, minh, maxw, maxh)
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}
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}
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// IsWindowFloating reports whether the window is always shown above all the other windows.
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//
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// IsWindowFloating returns false on browsers and mobiles.
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