graphicsdriver/opengl: Refactoring: Remove unused variables

This commit is contained in:
Hajime Hoshi 2019-06-04 02:11:10 +09:00
parent dbd5e25b89
commit 9b82ec41de

View File

@ -357,10 +357,6 @@ func (c *context) uniformFloat(p program, location string, v float32) {
gl.Call("uniform1f", js.Value(l), v)
}
var (
float32Array = js.Global().Get("Float32Array")
)
func (c *context) uniformFloats(p program, location string, v []float32) {
c.ensureGL()
gl := c.gl