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graphicsdriver/opengl: Refactoring: Remove unused variables
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@ -357,10 +357,6 @@ func (c *context) uniformFloat(p program, location string, v float32) {
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gl.Call("uniform1f", js.Value(l), v)
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gl.Call("uniform1f", js.Value(l), v)
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}
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}
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var (
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float32Array = js.Global().Get("Float32Array")
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)
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func (c *context) uniformFloats(p program, location string, v []float32) {
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func (c *context) uniformFloats(p program, location string, v []float32) {
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c.ensureGL()
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c.ensureGL()
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gl := c.gl
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gl := c.gl
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