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internal/gamepad: fix a typo that caused oddly cut off gamepad names. (#2300)
This change allows gamepad names up to 256 characters, which is usually enough. Before, names were cut off after 7 characters, matching the string "Unknown" that is used if querying the name fails. Closes #2300
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@ -149,7 +149,7 @@ func (*nativeGamepadsImpl) openGamepad(gamepads *gamepads, path string) (err err
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cname := make([]byte, 256)
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name := "Unknown"
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// TODO: Is it OK to ignore the error here?
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if err := ioctl(fd, uint(_EVIOCGNAME(uint(len(name)))), unsafe.Pointer(&cname[0])); err == nil {
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if err := ioctl(fd, uint(_EVIOCGNAME(uint(len(cname)))), unsafe.Pointer(&cname[0])); err == nil {
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name = unix.ByteSliceToString(cname)
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}
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