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internal/graphicsdriver: remove an old comment
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@ -60,11 +60,6 @@ type Graphics interface {
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NewShader(program *shaderir.Program) (Shader, error)
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// DrawTriangles draws an image onto another image with the given parameters.
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//
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// uniforms represents a colletion of uniform variables. The values must be one of these types:
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//
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// * float32
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// * []float32
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DrawTriangles(dst ImageID, srcs [graphics.ShaderImageNum]ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, colorM ColorM, filter Filter, address Address, dstRegion, srcRegion Region, uniforms [][]float32, evenOdd bool) error
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}
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