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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Speed up: avoid allocating
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parent
ea98fefc4f
commit
9bec0cf1c6
@ -15,12 +15,12 @@
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package blocks
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import (
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"errors"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image"
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"image/color"
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"math"
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"strings"
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)
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var imageFont *ebiten.Image
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@ -41,11 +41,15 @@ func textWidth(str string) int {
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return charWidth * len(str)
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}
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var fontImageParts = make([]ebiten.ImagePart, 0, 256)
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func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) error {
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parts := make([]ebiten.ImagePart, len(strings.Replace(str, "\n", "", -1)))
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if cap(fontImageParts) < len(str) {
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return errors.New("str is too long")
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}
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parts := fontImageParts[:0]
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locationX, locationY := 0, 0
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i := 0
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for _, c := range str {
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if c == '\n' {
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locationX = 0
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@ -55,9 +59,10 @@ func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) er
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code := int(c)
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x := (code % 16) * charWidth
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y := ((code - 32) / 16) * charHeight
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parts[i].Dst = image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight)
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parts[i].Src = image.Rect(x, y, x+charWidth, y+charHeight)
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i++
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight),
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Src: image.Rect(x, y, x+charWidth, y+charHeight),
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})
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locationX += charWidth
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}
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@ -143,17 +143,10 @@ const blockHeight = 10
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const fieldBlockNumX = 10
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const fieldBlockNumY = 20
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var blocksImageParts = make([]ebiten.ImagePart, 0, fieldBlockNumX*fieldBlockNumY)
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func drawBlocks(r *ebiten.Image, blocks [][]BlockType, x, y int, clr ebiten.ColorM) error {
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l := 0
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for _, blockCol := range blocks {
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for _, block := range blockCol {
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if block == BlockTypeNone {
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continue
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}
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l++
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}
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}
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parts := make([]ebiten.ImagePart, 0, l)
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parts := blocksImageParts[:0]
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for i, blockCol := range blocks {
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for j, block := range blockCol {
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if block == BlockTypeNone {
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@ -33,10 +33,14 @@ func init() {
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type TitleScene struct {
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count int
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parts []ebiten.ImagePart
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}
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func NewTitleScene() *TitleScene {
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return &TitleScene{}
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w, h := imageBackground.Size()
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return &TitleScene{
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parts: make([]ebiten.ImagePart, (ScreenHeight/h+2)*(ScreenWidth/w+2)),
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}
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}
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func (s *TitleScene) Update(state *GameState) error {
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@ -48,7 +52,7 @@ func (s *TitleScene) Update(state *GameState) error {
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}
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func (s *TitleScene) Draw(r *ebiten.Image) error {
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if err := drawTitleBackground(r, s.count); err != nil {
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if err := s.drawTitleBackground(r, s.count); err != nil {
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return err
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}
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if err := drawLogo(r, "BLOCKS"); err != nil {
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@ -61,25 +65,24 @@ func (s *TitleScene) Draw(r *ebiten.Image) error {
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return drawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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}
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func drawTitleBackground(r *ebiten.Image, c int) error {
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func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) error {
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w, h := imageBackground.Size()
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dx := (-c / 4) % w
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dy := (c / 4) % h
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parts := []ebiten.ImagePart{}
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index := 0
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for j := -1; j < ScreenHeight/h+1; j++ {
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for i := 0; i < ScreenWidth/w+1; i++ {
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dstX := i*w + dx
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dstY := j*h + dy
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(dstX, dstY, dstX+w, dstY+h),
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Src: image.Rect(0, 0, w, h),
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})
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s.parts[index].Dst = image.Rect(dstX, dstY, dstX+w, dstY+h)
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s.parts[index].Src = image.Rect(0, 0, w, h)
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index++
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}
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}
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return r.DrawImage(imageBackground, &ebiten.DrawImageOptions{
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Parts: parts,
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Parts: s.parts,
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})
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}
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