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graphicsdriver/opengl: Remove println and add error messages
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commit
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@ -15,6 +15,8 @@
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package opengl
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package opengl
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import (
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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)
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@ -50,17 +52,16 @@ func (s *Shader) Dispose() {
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func (s *Shader) compile() error {
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func (s *Shader) compile() error {
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vssrc, fssrc := s.ir.Glsl()
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vssrc, fssrc := s.ir.Glsl()
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println(vssrc, fssrc)
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vs, err := s.graphics.context.newShader(vertexShader, vssrc)
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vs, err := s.graphics.context.newShader(vertexShader, vssrc)
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if err != nil {
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if err != nil {
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return err
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return fmt.Errorf("opengl: vertex shader compile error: %v, source:\n%s", vssrc)
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}
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}
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defer s.graphics.context.deleteShader(vs)
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defer s.graphics.context.deleteShader(vs)
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fs, err := s.graphics.context.newShader(fragmentShader, fssrc)
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fs, err := s.graphics.context.newShader(fragmentShader, fssrc)
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if err != nil {
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if err != nil {
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return err
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return fmt.Errorf("opengl: fragment shader compile error: %v, source:\n%s", fssrc)
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}
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}
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defer s.graphics.context.deleteShader(fs)
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defer s.graphics.context.deleteShader(fs)
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