mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
Change TexturePart
This commit is contained in:
parent
87d49546f3
commit
9c18aef725
@ -48,9 +48,8 @@ func (d *debugPrintState) drawText(gr ebiten.GraphicsContext, str string, x, y i
|
||||
srcX := (code % xCharNum) * assets.TextImageCharWidth
|
||||
srcY := (code / xCharNum) * assets.TextImageCharHeight
|
||||
parts = append(parts, ebiten.TexturePart{
|
||||
LocationX: locationX,
|
||||
LocationY: locationY,
|
||||
Source: ebiten.Rect{srcX, srcY, assets.TextImageCharWidth, assets.TextImageCharHeight},
|
||||
Dst: ebiten.Rect{locationX, locationY, assets.TextImageCharWidth, assets.TextImageCharHeight},
|
||||
Src: ebiten.Rect{srcX, srcY, assets.TextImageCharWidth, assets.TextImageCharHeight},
|
||||
})
|
||||
locationX += assets.TextImageCharWidth
|
||||
}
|
||||
|
@ -48,9 +48,8 @@ func drawText(context ebiten.GraphicsContext, textures *Textures, str string, x,
|
||||
x := (code % 16) * charWidth
|
||||
y := ((code - 32) / 16) * charHeight
|
||||
parts = append(parts, ebiten.TexturePart{
|
||||
LocationX: locationX,
|
||||
LocationY: locationY,
|
||||
Source: ebiten.Rect{x, y, charWidth, charHeight},
|
||||
Dst: ebiten.Rect{locationX, locationY, charWidth, charHeight},
|
||||
Src: ebiten.Rect{x, y, charWidth, charHeight},
|
||||
})
|
||||
locationX += charWidth
|
||||
}
|
||||
|
@ -147,15 +147,9 @@ func drawBlocks(context ebiten.GraphicsContext, textures *Textures, blocks [][]B
|
||||
}
|
||||
locationX := i * blockWidth
|
||||
locationY := j * blockHeight
|
||||
source := ebiten.Rect{
|
||||
(int(block) - 1) * blockWidth, 0,
|
||||
blockWidth, blockHeight}
|
||||
parts = append(parts,
|
||||
ebiten.TexturePart{
|
||||
LocationX: locationX,
|
||||
LocationY: locationY,
|
||||
Source: source,
|
||||
})
|
||||
dst := ebiten.Rect{locationX, locationY, blockWidth, blockHeight}
|
||||
src := ebiten.Rect{(int(block) - 1) * blockWidth, 0, blockWidth, blockHeight}
|
||||
parts = append(parts, ebiten.TexturePart{dst, src})
|
||||
}
|
||||
}
|
||||
blocksTexture := textures.GetTexture("blocks")
|
||||
|
@ -59,9 +59,8 @@ func drawTitleBackground(context ebiten.GraphicsContext, textures *Textures, c i
|
||||
for j := -1; j < ScreenHeight/textureHeight+1; j++ {
|
||||
for i := 0; i < ScreenWidth/textureWidth+1; i++ {
|
||||
parts = append(parts, ebiten.TexturePart{
|
||||
LocationX: i * textureWidth,
|
||||
LocationY: j * textureHeight,
|
||||
Source: ebiten.Rect{0, 0, textureWidth, textureHeight},
|
||||
Dst: ebiten.Rect{i * textureWidth, j * textureHeight, textureWidth, textureHeight},
|
||||
Src: ebiten.Rect{0, 0, textureWidth, textureHeight},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,8 @@ func (g *Game) Update(gr ebiten.GraphicsContext) error {
|
||||
geo.Concat(ebiten.ScaleGeometry(scaleX, scaleY))
|
||||
geo.Concat(ebiten.RotateGeometry(float64(g.count%720) * 2 * math.Pi / 720))
|
||||
geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
|
||||
clr := ebiten.RotateHue(float64(g.count%180) * 2 * math.Pi / 180)
|
||||
//clr := ebiten.RotateHue(float64(g.count%180) * 2 * math.Pi / 180)
|
||||
clr := ebiten.ColorMatrixI()
|
||||
ebiten.DrawWholeTexture(gr, g.gophersTexture, geo, clr)
|
||||
return nil
|
||||
}
|
||||
|
25
graphics.go
25
graphics.go
@ -31,9 +31,8 @@ type Rect struct {
|
||||
|
||||
// A TexturePart represents a part of a texture.
|
||||
type TexturePart struct {
|
||||
LocationX int
|
||||
LocationY int
|
||||
Source Rect
|
||||
Dst Rect
|
||||
Src Rect
|
||||
}
|
||||
|
||||
// A Drawer is the interface that draws itself.
|
||||
@ -45,7 +44,7 @@ type Drawer interface {
|
||||
func DrawWholeTexture(g GraphicsContext, texture *Texture, geo GeometryMatrix, color ColorMatrix) error {
|
||||
w, h := texture.Size()
|
||||
parts := []TexturePart{
|
||||
{0, 0, Rect{0, 0, w, h}},
|
||||
{Rect{0, 0, w, h}, Rect{0, 0, w, h}},
|
||||
}
|
||||
return g.Texture(texture).Draw(parts, geo, color)
|
||||
}
|
||||
@ -54,7 +53,7 @@ func DrawWholeTexture(g GraphicsContext, texture *Texture, geo GeometryMatrix, c
|
||||
func DrawWholeRenderTarget(g GraphicsContext, renderTarget *RenderTarget, geo GeometryMatrix, color ColorMatrix) error {
|
||||
w, h := renderTarget.Size()
|
||||
parts := []TexturePart{
|
||||
{0, 0, Rect{0, 0, w, h}},
|
||||
{Rect{0, 0, w, h}, Rect{0, 0, w, h}},
|
||||
}
|
||||
return g.RenderTarget(renderTarget).Draw(parts, geo, color)
|
||||
}
|
||||
@ -114,14 +113,14 @@ func v(y int, height int) float32 {
|
||||
func textureQuads(parts []TexturePart, width, height int) []shader.TextureQuad {
|
||||
quads := make([]shader.TextureQuad, 0, len(parts))
|
||||
for _, part := range parts {
|
||||
x1 := float32(part.LocationX)
|
||||
x2 := float32(part.LocationX + part.Source.Width)
|
||||
y1 := float32(part.LocationY)
|
||||
y2 := float32(part.LocationY + part.Source.Height)
|
||||
u1 := u(part.Source.X, width)
|
||||
u2 := u(part.Source.X+part.Source.Width, width)
|
||||
v1 := v(part.Source.Y, height)
|
||||
v2 := v(part.Source.Y+part.Source.Height, height)
|
||||
x1 := float32(part.Dst.X)
|
||||
x2 := float32(part.Dst.X + part.Dst.Width)
|
||||
y1 := float32(part.Dst.Y)
|
||||
y2 := float32(part.Dst.Y + part.Dst.Height)
|
||||
u1 := u(part.Src.X, width)
|
||||
u2 := u(part.Src.X+part.Src.Width, width)
|
||||
v1 := v(part.Src.Y, height)
|
||||
v2 := v(part.Src.Y+part.Src.Height, height)
|
||||
quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
|
||||
quads = append(quads, quad)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user