mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
clock: Bug fix: The timer should continue even when the clock is adjusted
If the clock is reversed: * lastSystemTime should be reset with the current time * FPS/TPS calculation state should be reset
This commit is contained in:
parent
0eb5ef0141
commit
9c1b760016
@ -63,6 +63,7 @@ func calcCountFromTPS(tps int64, now int64) int {
|
||||
diff := now - lastSystemTime
|
||||
if diff < 0 {
|
||||
// It is theoretically possible to change the OS clock, so now can be older than lastSystemTime.
|
||||
lastSystemTime = now
|
||||
return 0
|
||||
}
|
||||
|
||||
@ -101,6 +102,13 @@ func updateFPSAndTPS(now int64, count int) {
|
||||
}
|
||||
fpsCount++
|
||||
tpsCount += count
|
||||
if now < lastUpdated {
|
||||
// It is theoretically possible to change the OS clock, so now can be older than lastSystemTime.
|
||||
lastUpdated = now
|
||||
fpsCount = 0
|
||||
tpsCount = 0
|
||||
return
|
||||
}
|
||||
if time.Second > time.Duration(now-lastUpdated) {
|
||||
return
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user