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graphics: Compile error of shaders should panic
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@ -15,6 +15,8 @@
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package graphics
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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@ -37,13 +39,13 @@ const float32Size = 4
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func initialize(c *opengl.Context) error {
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shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
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if err != nil {
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return err
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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}
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defer c.DeleteShader(shaderVertexModelviewNative)
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shaderFragmentTextureNative, err := c.NewShader(c.FragmentShader, shader(c, shaderFragmentTexture))
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if err != nil {
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return err
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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}
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defer c.DeleteShader(shaderFragmentTextureNative)
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