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internal/ui: catch the error at At correctly
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parent
df2133186d
commit
9c6b7aaca3
5
image.go
5
image.go
@ -717,6 +717,11 @@ func (i *Image) RGBA64At(x, y int) color.RGBA64 {
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}
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func (i *Image) at(x, y int) (r, g, b, a uint8) {
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// Check the error existence and avoid unnecessary calls.
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if ui.HasError() {
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return 0, 0, 0, 0
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}
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if i.isDisposed() {
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return 0, 0, 0, 0
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}
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@ -66,7 +66,7 @@ func (c *contextImpl) forceUpdateFrame(outsideWidth, outsideHeight float64, devi
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}
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func (c *contextImpl) updateFrameImpl(updateCount int, outsideWidth, outsideHeight float64, deviceScaleFactor float64) error {
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if err := theGlobalState.err(); err != nil {
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if err := theGlobalState.error(); err != nil {
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return err
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}
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@ -102,6 +102,10 @@ func (c *contextImpl) updateFrameImpl(updateCount int, outsideWidth, outsideHeig
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if err := c.game.Update(); err != nil {
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return err
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}
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// Catch the error that happened at (*Image).At.
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if err := theGlobalState.error(); err != nil {
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return err
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}
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Get().resetForTick()
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}
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@ -177,7 +181,7 @@ type globalState struct {
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screenFilterEnabled_ int32
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}
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func (g *globalState) err() error {
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func (g *globalState) error() error {
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err, ok := g.err_.Load().(error)
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if !ok {
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return nil
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@ -238,6 +242,10 @@ func (g *globalState) setScreenFilterEnabled(enabled bool) {
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atomic.StoreInt32(&g.screenFilterEnabled_, v)
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}
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func HasError() bool {
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return theGlobalState.error() != nil
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}
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func SetError(err error) {
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theGlobalState.setError(err)
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}
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