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audio/internal/go2cpp: Better waiting condition
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@ -142,7 +142,7 @@ func (p *Player) waitUntilUnpaused() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.state == playerStatePaused || !p.v.Call("isWritable").Bool() {
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for p.state == playerStatePaused || (p.state == playerStatePlaying && !p.v.Call("isWritable").Bool()) {
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p.cond.Wait()
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}
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return p.state == playerStatePlaying
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