mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
parent
3fafc05411
commit
9ddcf58728
11
image.go
11
image.go
@ -808,11 +808,22 @@ func NewImage(width, height int) *Image {
|
|||||||
// Reusing the same image by Clear is much more efficient than creating a new image.
|
// Reusing the same image by Clear is much more efficient than creating a new image.
|
||||||
//
|
//
|
||||||
// NewImageFromImage panics if RunGame already finishes.
|
// NewImageFromImage panics if RunGame already finishes.
|
||||||
|
//
|
||||||
|
// The returned image's origin is always (0, 0). The source's bounds are not respected.
|
||||||
func NewImageFromImage(source image.Image) *Image {
|
func NewImageFromImage(source image.Image) *Image {
|
||||||
if isRunGameEnded() {
|
if isRunGameEnded() {
|
||||||
panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
|
panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the given image is an Ebiten image, use DrawImage instead of reading pixels from the source.
|
||||||
|
// This works even before the game loop runs.
|
||||||
|
if source, ok := source.(*Image); ok {
|
||||||
|
size := source.Bounds().Size()
|
||||||
|
i := NewImage(size.X, size.Y)
|
||||||
|
i.DrawImage(source, nil)
|
||||||
|
return i
|
||||||
|
}
|
||||||
|
|
||||||
size := source.Bounds().Size()
|
size := source.Bounds().Size()
|
||||||
width, height := size.X, size.Y
|
width, height := size.X, size.Y
|
||||||
if width <= 0 {
|
if width <= 0 {
|
||||||
|
@ -2846,3 +2846,46 @@ func TestTooManyVertices(t *testing.T) {
|
|||||||
// Confirm this doesn't freeze.
|
// Confirm this doesn't freeze.
|
||||||
dst.At(0, 0)
|
dst.At(0, 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func TestImageNewImageFromEbitenImage(t *testing.T) {
|
||||||
|
const (
|
||||||
|
w = 16
|
||||||
|
h = 16
|
||||||
|
)
|
||||||
|
|
||||||
|
pix := make([]byte, 4*w*h)
|
||||||
|
for j := 0; j < h; j++ {
|
||||||
|
for i := 0; i < w; i++ {
|
||||||
|
idx := 4 * (i + j*w)
|
||||||
|
pix[idx] = byte(i)
|
||||||
|
pix[idx+1] = byte(j)
|
||||||
|
pix[idx+2] = 0
|
||||||
|
pix[idx+3] = 0xff
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
img0 := ebiten.NewImage(w, h)
|
||||||
|
img0.ReplacePixels(pix)
|
||||||
|
img1 := ebiten.NewImageFromImage(img0)
|
||||||
|
|
||||||
|
for j := 0; j < h; j++ {
|
||||||
|
for i := 0; i < w; i++ {
|
||||||
|
got := img1.At(i, j)
|
||||||
|
want := color.RGBA{byte(i), byte(j), 0, 0xff}
|
||||||
|
if got != want {
|
||||||
|
t.Errorf("img1.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
img2 := ebiten.NewImageFromImage(img0.SubImage(image.Rect(4, 4, 12, 12)))
|
||||||
|
for j := 0; j < h/2; j++ {
|
||||||
|
for i := 0; i < w/2; i++ {
|
||||||
|
got := img2.At(i, j)
|
||||||
|
want := color.RGBA{byte(i + 4), byte(j + 4), 0, 0xff}
|
||||||
|
if got != want {
|
||||||
|
t.Errorf("img1.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user