mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
3fafc05411
commit
9ddcf58728
11
image.go
11
image.go
@ -808,11 +808,22 @@ func NewImage(width, height int) *Image {
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// Reusing the same image by Clear is much more efficient than creating a new image.
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//
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// NewImageFromImage panics if RunGame already finishes.
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//
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// The returned image's origin is always (0, 0). The source's bounds are not respected.
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func NewImageFromImage(source image.Image) *Image {
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if isRunGameEnded() {
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panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
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}
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// If the given image is an Ebiten image, use DrawImage instead of reading pixels from the source.
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// This works even before the game loop runs.
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if source, ok := source.(*Image); ok {
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size := source.Bounds().Size()
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i := NewImage(size.X, size.Y)
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i.DrawImage(source, nil)
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return i
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}
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size := source.Bounds().Size()
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width, height := size.X, size.Y
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if width <= 0 {
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@ -2846,3 +2846,46 @@ func TestTooManyVertices(t *testing.T) {
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// Confirm this doesn't freeze.
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dst.At(0, 0)
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}
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func TestImageNewImageFromEbitenImage(t *testing.T) {
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const (
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w = 16
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h = 16
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)
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pix := make([]byte, 4*w*h)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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idx := 4 * (i + j*w)
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pix[idx] = byte(i)
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pix[idx+1] = byte(j)
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pix[idx+2] = 0
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pix[idx+3] = 0xff
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}
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}
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img0 := ebiten.NewImage(w, h)
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img0.ReplacePixels(pix)
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img1 := ebiten.NewImageFromImage(img0)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := img1.At(i, j)
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want := color.RGBA{byte(i), byte(j), 0, 0xff}
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if got != want {
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t.Errorf("img1.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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img2 := ebiten.NewImageFromImage(img0.SubImage(image.Rect(4, 4, 12, 12)))
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for j := 0; j < h/2; j++ {
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for i := 0; i < w/2; i++ {
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got := img2.At(i, j)
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want := color.RGBA{byte(i + 4), byte(j + 4), 0, 0xff}
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if got != want {
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t.Errorf("img1.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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