mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
internal/atlas: refactoring: use image.Rectangle
This commit is contained in:
parent
82c7436be5
commit
9e61b52a70
@ -368,16 +368,14 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) error
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Image) regionWithPadding() (x, y, width, height int) {
|
||||
func (i *Image) regionWithPadding() image.Rectangle {
|
||||
if i.backend == nil {
|
||||
panic("atlas: backend must not be nil: not allocated yet?")
|
||||
}
|
||||
if !i.isOnAtlas() {
|
||||
return 0, 0, i.width + i.paddingSize(), i.height + i.paddingSize()
|
||||
return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize())
|
||||
}
|
||||
// TODO: Use image.Rectangle as it is.
|
||||
r := i.node.Region()
|
||||
return r.Min.X, r.Min.Y, r.Dx(), r.Dy()
|
||||
return i.node.Region()
|
||||
}
|
||||
|
||||
func (i *Image) processSrc(src *Image) {
|
||||
@ -445,8 +443,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
i.processSrc(src)
|
||||
}
|
||||
|
||||
x, y, _, _ := i.regionWithPadding()
|
||||
dx, dy := float32(x), float32(y)
|
||||
r := i.regionWithPadding()
|
||||
dx, dy := float32(r.Min.X), float32(r.Min.Y)
|
||||
// TODO: Check if dstRegion does not to violate the region.
|
||||
|
||||
dstRegion.X += dx
|
||||
@ -454,8 +452,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
|
||||
var oxf, oyf float32
|
||||
if srcs[0] != nil {
|
||||
ox, oy, _, _ := srcs[0].regionWithPadding()
|
||||
oxf, oyf = float32(ox), float32(oy)
|
||||
r := srcs[0].regionWithPadding()
|
||||
oxf, oyf = float32(r.Min.X), float32(r.Min.Y)
|
||||
n := len(vertices)
|
||||
for i := 0; i < n; i += graphics.VertexFloatCount {
|
||||
vertices[i] += dx
|
||||
@ -492,9 +490,9 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
ox, oy, _, _ := src.regionWithPadding()
|
||||
offsets[i][0] = float32(ox) - oxf + subimageOffset[0]
|
||||
offsets[i][1] = float32(oy) - oyf + subimageOffset[1]
|
||||
r := src.regionWithPadding()
|
||||
offsets[i][0] = float32(r.Min.X) - oxf + subimageOffset[0]
|
||||
offsets[i][1] = float32(r.Min.Y) - oyf + subimageOffset[1]
|
||||
}
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
@ -542,11 +540,11 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
|
||||
i.allocate(nil, true)
|
||||
}
|
||||
|
||||
px, py, pw, ph := i.regionWithPadding()
|
||||
r := i.regionWithPadding()
|
||||
|
||||
if x != 0 || y != 0 || width != i.width || height != i.height || i.paddingSize() == 0 {
|
||||
x += px
|
||||
y += py
|
||||
x += r.Min.X
|
||||
y += r.Min.Y
|
||||
|
||||
if pix == nil {
|
||||
i.backend.restorable.WritePixels(nil, x, y, width, height)
|
||||
@ -560,7 +558,7 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
|
||||
return
|
||||
}
|
||||
|
||||
pixb := theTemporaryBytes.alloc(4 * pw * ph)
|
||||
pixb := theTemporaryBytes.alloc(4 * r.Dx() * r.Dy())
|
||||
|
||||
// Clear the edges. pixb might not be zero-cleared.
|
||||
// TODO: These loops assume that paddingSize is 1.
|
||||
@ -569,11 +567,11 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
|
||||
if paddingSize != i.paddingSize() {
|
||||
panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
|
||||
}
|
||||
rowPixels := 4 * pw
|
||||
rowPixels := 4 * r.Dx()
|
||||
for i := 0; i < rowPixels; i++ {
|
||||
pixb[rowPixels*(ph-1)+i] = 0
|
||||
pixb[rowPixels*(r.Dy()-1)+i] = 0
|
||||
}
|
||||
for j := 1; j < ph; j++ {
|
||||
for j := 1; j < r.Dy(); j++ {
|
||||
pixb[rowPixels*j-4] = 0
|
||||
pixb[rowPixels*j-3] = 0
|
||||
pixb[rowPixels*j-2] = 0
|
||||
@ -582,12 +580,12 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
|
||||
|
||||
// Copy the content.
|
||||
for j := 0; j < height; j++ {
|
||||
copy(pixb[4*j*pw:], pix[4*j*width:4*(j+1)*width])
|
||||
copy(pixb[4*j*r.Dx():], pix[4*j*width:4*(j+1)*width])
|
||||
}
|
||||
|
||||
x += px
|
||||
y += py
|
||||
i.backend.restorable.WritePixels(pixb, x, y, pw, ph)
|
||||
x += r.Min.X
|
||||
y += r.Min.Y
|
||||
i.backend.restorable.WritePixels(pixb, x, y, r.Dx(), r.Dy())
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, x, y, width, height int) error {
|
||||
@ -605,9 +603,9 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
||||
return nil
|
||||
}
|
||||
|
||||
ox, oy, _, _ := i.regionWithPadding()
|
||||
x += ox
|
||||
y += oy
|
||||
r := i.regionWithPadding()
|
||||
x += r.Min.X
|
||||
y += r.Min.Y
|
||||
return i.backend.restorable.ReadPixels(graphicsDriver, pixels, x, y, width, height)
|
||||
}
|
||||
|
||||
@ -656,7 +654,8 @@ func (i *Image) dispose(markDisposed bool) {
|
||||
i.backend.page.Free(i.node)
|
||||
if !i.backend.page.IsEmpty() {
|
||||
// As this part can be reused, this should be cleared explicitly.
|
||||
i.backend.restorable.ClearPixels(i.regionWithPadding())
|
||||
r := i.regionWithPadding()
|
||||
i.backend.restorable.ClearPixels(r.Min.X, r.Min.Y, r.Dx(), r.Dy())
|
||||
return
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user