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internal/atlas: refactoring: use image.Rectangle
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82c7436be5
commit
9e61b52a70
@ -368,16 +368,14 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) error
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return nil
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}
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func (i *Image) regionWithPadding() (x, y, width, height int) {
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func (i *Image) regionWithPadding() image.Rectangle {
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if i.backend == nil {
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panic("atlas: backend must not be nil: not allocated yet?")
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}
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if !i.isOnAtlas() {
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return 0, 0, i.width + i.paddingSize(), i.height + i.paddingSize()
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return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize())
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}
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// TODO: Use image.Rectangle as it is.
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r := i.node.Region()
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return r.Min.X, r.Min.Y, r.Dx(), r.Dy()
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return i.node.Region()
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}
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func (i *Image) processSrc(src *Image) {
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@ -445,8 +443,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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i.processSrc(src)
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}
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x, y, _, _ := i.regionWithPadding()
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dx, dy := float32(x), float32(y)
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r := i.regionWithPadding()
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dx, dy := float32(r.Min.X), float32(r.Min.Y)
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// TODO: Check if dstRegion does not to violate the region.
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dstRegion.X += dx
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@ -454,8 +452,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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var oxf, oyf float32
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if srcs[0] != nil {
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ox, oy, _, _ := srcs[0].regionWithPadding()
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oxf, oyf = float32(ox), float32(oy)
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r := srcs[0].regionWithPadding()
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oxf, oyf = float32(r.Min.X), float32(r.Min.Y)
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n := len(vertices)
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for i := 0; i < n; i += graphics.VertexFloatCount {
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vertices[i] += dx
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@ -492,9 +490,9 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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if src == nil {
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continue
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}
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ox, oy, _, _ := src.regionWithPadding()
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offsets[i][0] = float32(ox) - oxf + subimageOffset[0]
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offsets[i][1] = float32(oy) - oyf + subimageOffset[1]
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r := src.regionWithPadding()
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offsets[i][0] = float32(r.Min.X) - oxf + subimageOffset[0]
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offsets[i][1] = float32(r.Min.Y) - oyf + subimageOffset[1]
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}
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for i, src := range srcs {
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if src == nil {
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@ -542,11 +540,11 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
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i.allocate(nil, true)
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}
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px, py, pw, ph := i.regionWithPadding()
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r := i.regionWithPadding()
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if x != 0 || y != 0 || width != i.width || height != i.height || i.paddingSize() == 0 {
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x += px
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y += py
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x += r.Min.X
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y += r.Min.Y
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if pix == nil {
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i.backend.restorable.WritePixels(nil, x, y, width, height)
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@ -560,7 +558,7 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
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return
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}
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pixb := theTemporaryBytes.alloc(4 * pw * ph)
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pixb := theTemporaryBytes.alloc(4 * r.Dx() * r.Dy())
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// Clear the edges. pixb might not be zero-cleared.
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// TODO: These loops assume that paddingSize is 1.
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@ -569,11 +567,11 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
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if paddingSize != i.paddingSize() {
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panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
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}
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rowPixels := 4 * pw
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rowPixels := 4 * r.Dx()
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for i := 0; i < rowPixels; i++ {
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pixb[rowPixels*(ph-1)+i] = 0
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pixb[rowPixels*(r.Dy()-1)+i] = 0
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}
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for j := 1; j < ph; j++ {
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for j := 1; j < r.Dy(); j++ {
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pixb[rowPixels*j-4] = 0
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pixb[rowPixels*j-3] = 0
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pixb[rowPixels*j-2] = 0
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@ -582,12 +580,12 @@ func (i *Image) writePixels(pix []byte, x, y, width, height int) {
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// Copy the content.
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for j := 0; j < height; j++ {
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copy(pixb[4*j*pw:], pix[4*j*width:4*(j+1)*width])
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copy(pixb[4*j*r.Dx():], pix[4*j*width:4*(j+1)*width])
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}
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x += px
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y += py
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i.backend.restorable.WritePixels(pixb, x, y, pw, ph)
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x += r.Min.X
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y += r.Min.Y
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i.backend.restorable.WritePixels(pixb, x, y, r.Dx(), r.Dy())
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, x, y, width, height int) error {
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@ -605,9 +603,9 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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return nil
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}
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ox, oy, _, _ := i.regionWithPadding()
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x += ox
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y += oy
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r := i.regionWithPadding()
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x += r.Min.X
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y += r.Min.Y
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return i.backend.restorable.ReadPixels(graphicsDriver, pixels, x, y, width, height)
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}
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@ -656,7 +654,8 @@ func (i *Image) dispose(markDisposed bool) {
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i.backend.page.Free(i.node)
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if !i.backend.page.IsEmpty() {
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// As this part can be reused, this should be cleared explicitly.
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i.backend.restorable.ClearPixels(i.regionWithPadding())
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r := i.regionWithPadding()
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i.backend.restorable.ClearPixels(r.Min.X, r.Min.Y, r.Dx(), r.Dy())
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return
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}
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