vector: update comments

This commit is contained in:
Hajime Hoshi 2022-10-21 20:38:41 +09:00
parent 6113afae46
commit 9e6a1d7ad1

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@ -452,7 +452,8 @@ type StrokeOptions struct {
// //
// The returned vertice's SrcX and SrcY are 0, and ColorR, ColorG, ColorB, and ColorA are 1. // The returned vertice's SrcX and SrcY are 0, and ColorR, ColorG, ColorB, and ColorA are 1.
// //
// The returned values are intended to be passed to DrawTriangles or DrawTrianglesShader with FillAll fill mode, not EvenOdd fill mode. // The returned values are intended to be passed to DrawTriangles or DrawTrianglesShader with a solid (non-transparent) color.
// The fill mode doesn't have to be the EvenOdd fill mode.
func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indices []uint16, op *StrokeOptions) ([]ebiten.Vertex, []uint16) { func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indices []uint16, op *StrokeOptions) ([]ebiten.Vertex, []uint16) {
if op == nil { if op == nil {
return vertices, indices return vertices, indices